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Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Thu Feb 08, 2018 3:36 am
by RacerX
1280x1024
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Thu Feb 08, 2018 3:39 am
by RacerX
1280x960
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Thu Feb 08, 2018 3:43 am
by RacerX
1152x864
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Thu Feb 08, 2018 3:47 am
by RacerX
Last One
1024x768
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Tue Feb 13, 2018 8:40 pm
by AndakRainor
New build available!
https://www.nexusmods.com/legendofgrimr ... ?tab=files > Miscellaneous files > Eternal Recurrence
Changes for this week:
- Fixed a crash on reloading apparently due to spawning more than 3 items inside a chest!
- Changed the rain particle texture to the one shared by Zimberzimber.
- Fixed the flooded stairs with a new system to generate water tiles and heightmap material (true heightmap elevation variations coming "soon").
- Generalized water tiles to most outdoors maps, with some added decorations, etherweed and a few monsters (be careful!).
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Wed Feb 14, 2018 12:52 am
by RacerX
Thanks for the update, please let me know if you need any more assistance with the scaling issue...
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Wed Feb 14, 2018 2:27 am
by AndakRainor
I'll deal with this this week
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Fri Feb 16, 2018 2:34 pm
by Slayer82
Hey, Andak.
I'm sure you're busy with your mod, but I have a few issues you might want to know about.
Firstly, the new update has only partially fixed the crashing issue.
https://imgur.com/a/tEl89
This crash occurs in the tomb, which was my fifth generated stage. I cannot
Secondly, the forest level displayed an error during play stating an issue with co-ordinates (22,1) and (31,4).
These are rough numbers because I was too busy playing the mod to care at the time. Sorry
If I may make a suggestion, add the mod to Nexus Mods as a standalone mod. It's great on its own
Oh, and I tried that 4GB patch thing you suggested, but it's definitely an issue with your mod.
The mod is really fun to play because it's always different, plus it's challenging, but not unfair.
Good work!
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Sat Feb 17, 2018 11:37 am
by AndakRainor
Hello!
Slayer82 wrote:the new update has only partially fixed the crashing issue.
https://imgur.com/a/tEl89
This crash occurs in the tomb, which was my fifth generated stage. I cannot
I know, I have seen this second bug myself once, but did not understand what was going on exactly yet. The best way to help me find the solution would be to send me the save game files that trigger this crash (
egraynn@hotmail.com), so I can look into the file and find the object with this id. The error message is not really helping because it gives an object id that is automatically generated by the engine, so it could be anything. If I can find the object, maybe I can find a solution.
Slayer82 wrote:the forest level displayed an error during play stating an issue with co-ordinates (22,1) and (31,4).
These are rough numbers because I was too busy playing the mod to care at the time. Sorry
Could have been useful to get the exact message
. Even better see the in game map of the problem. Getting this message means the path finder did not find any way to link 2 rooms together, and that can be very dangerous! (It could be the boss room for example then you could not get the key to the next level!)
Slayer82 wrote:If I may make a suggestion, add the mod to Nexus Mods as a standalone mod. It's great on its own
That's the plan, but I think it's still too early, I'd like to fix the worst technical issues first
Slayer82 wrote:The mod is really fun to play because it's always different, plus it's challenging, but not unfair.
Good work!
Thank you, I guess difficulty balance will need some work too at some point, it could be after the first public release though . Mostly boss fights... If anyone has cools ideas about fun boss fights, feel free to share them
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Posted: Sat Feb 17, 2018 1:18 pm
by zimberzimber
To make life easier for you in the future, I'd suggest spawning the objects with and ID given by you.
Keep track of how many objects of that kind were placed before, and just set the objects ID to "[objectname]_[amount placed+1]"
At least you'll know what object exactly was being an ass