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Re: [MOD] The One Room Round Robin Part 3

Posted: Sat Jan 04, 2020 7:18 pm
by hansbleeb
i have reach the boss level in the tower but i am quick dead there.. i finished almost all the rooms, but in the progression window are a lot of things locked
locked..
soul captor
happy clan
desert to the mirror
joy of the old days
light fantastic
light on
raider of the lost art
mage of knowledge
20/20 rooms finished
levels visited 21/24
playtime 39 hours

Re: [MOD] The One Room Round Robin Part 3

Posted: Sat Jan 04, 2020 10:38 pm
by THOM
Cool! - Any global feedback?

The locked achievements have to do with things you havn't done or havn't found (out).

What winning level have you reached?

And anything about the new magic?

Re: [MOD] The One Room Round Robin Part 3

Posted: Sat Jan 04, 2020 10:41 pm
by Zo Kath Ra
How are achievements handled by Steam? (and other platforms that have a similar feature)

Does every game have a list of possible achievements?
Or can the developers say "people just have to find the achievements for themselves".

The ORRR3 achievement names are very cryptic, so maybe we should make a list with descriptions.
People don't have to look at it, but it's there for people who are curious.

The list with descriptions could be a screenshot of the Statistics Board with 100% completion.
Or it could be more in-depth.

Re: [MOD] The One Room Round Robin Part 3

Posted: Sat Jan 04, 2020 11:17 pm
by Dr.Disaster
On Steam achievements can have descriptions but that's entirely up to the developers. For LoG 1+2 only a few were really cryptic.
Zo Kath Ra wrote: Sat Jan 04, 2020 10:41 pm The list with descriptions could be a screenshot of the Statistics Board with 100% completion.
Here goes.

Re: [MOD] The One Room Round Robin Part 3

Posted: Sat Jan 04, 2020 11:38 pm
by hansbleeb
what do you mean with winning level? [
the spells are fantastic, but sometimes hard to figure out.
some puzzles i do,nt solve, , the shy light a forcefield with a statue in it (rapier?) in the village east a twigroot in the bog behind a grate, and how to destroy the contraweights? in the cube? the light chaser in the asylum, for the teleportstone
and i made some bronze keys in the hall of mages but what must i place for the silver and the gold keys and i solve 4 puzzles in the light room


my top 3

3..the babble tower

2..thelonius heritage the converstions with the clercs

1.. Andak's room with the floating bridges


the most heavy room was the lost archieves.

Re: [MOD] The One Room Round Robin Part 3

Posted: Sat Jan 04, 2020 11:48 pm
by Zo Kath Ra
hansbleeb wrote: Sat Jan 04, 2020 11:38 pm and i made some bronze keys in the hall of mages but what must i place for the silver and the gold keys
bronze = Meteorite Ore (or3_ore_meteorite)
silver = Remains of Ancestor (or3_ghost_remains)
gold = Balance Crystal (or3_power_crystal)

Re: [MOD] The One Room Round Robin Part 3

Posted: Sun Jan 05, 2020 12:01 am
by Dr.Disaster
hansbleeb wrote: Sat Jan 04, 2020 11:38 pmwhat do you mean with winning level?
The mod has 3 endings.

Re: [MOD] The One Room Round Robin Part 3

Posted: Sun Jan 05, 2020 12:07 am
by Moorsailor
Yes I've seen the note on the wall and I've tried dropping many objects on the floor all round it, and nothing happens.

Re: [MOD] The One Room Round Robin Part 3

Posted: Sun Jan 05, 2020 12:32 am
by Dr.Disaster
Moorsailor wrote: Sun Jan 05, 2020 12:07 am Yes I've seen the note on the wall and I've tried dropping many objects on the floor all round it, and nothing happens.
The note is pretty specific, even points with an arrow...

Re: [MOD] The One Room Round Robin Part 3

Posted: Sun Jan 05, 2020 12:44 am
by Zo Kath Ra
Moorsailor wrote: Sun Jan 05, 2020 12:07 am Yes I've seen the note on the wall and I've tried dropping many objects on the floor all round it, and nothing happens.
The note on the wall at 3 / 23, on the northern side?
SpoilerShow
You need to drop an item on the tile directly to the west, at 2 / 23.
IIRC, you can drop the item through the grating, even though you can't walk through it.
This will activate an invisible teleporter at 2 / 23, elevation 1.
And it will light up the wall button at 2 / 23, on the western side.