Page 15 of 16
Re: The Allure of Nightfall - Version 1.0
Posted: Mon Feb 03, 2020 9:34 am
by Slayer82
Hi, Paddy0761.
Used the Cursed Skull found in the pit with the Dark Slime and Pink Skeleton.
Re: The Allure of Nightfall - Version 1.0
Posted: Tue Feb 04, 2020 10:59 am
by paddy0761
Thanks so much.
Re: The Allure of Nightfall - Version 1.0
Posted: Tue Feb 11, 2020 11:14 pm
by Moorsailor
Hi Slayer,
I used to ask for help on the Nexus forum. I have a final question "Should the game freeze when I go through the portal with the ship on it?"
Re: The Allure of Nightfall - Version 1.0
Posted: Sun Feb 16, 2020 10:01 am
by Slayer82
Hi, Moorsailor.
If you're referring to the portal where the ogres and Demon are, then yes, that's the end. I haven't added the ending to the game, because the ending won't play when using the particular file format. I have converted it in 'Handbrake', but it doesn't seem to play.
I am uploading a newer version with some bug fixes when I have the time.
Re: The Allure of Nightfall - Version 1.0
Posted: Sun Feb 16, 2020 11:45 pm
by Moorsailor
Thank you. It's a great mod. I'll look out for your updated version and play it again.
Regards
Chris
Re: The Allure of Nightfall - Version 1.0
Posted: Thu Jun 25, 2020 4:25 pm
by sapientCrow
Hey there...
I get these software fatal crashes from time to time...
This one is in the Sepulcher
[string "Surface.lua"]:0: could not resolve object reference with id vanguard_1 (referenced by wallhookrack_25)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I tried putting Vanguard on the wall hook at beginning
edit:
I think I figured out that if I try and put any item on a hook or weapon rack that does not take it the game will crash on load.
Re: The Allure of Nightfall - Version 1.0
Posted: Thu Jun 25, 2020 11:29 pm
by sapientCrow
Water Essence and a few other things...
So it seems based on the tomb guardian and what he says and then the sound inside
that inside Sepulcher rests the water essence. However I do not understand the hint on the wall 35 is the key 1,5,7,9,13.
I mapped out the room and can not seem to figure out where to start at 1. I have been trying to lure the skeleton around in multiple directions and it is for naught he seems to walk off a lot on his own and I do not even know if this is the correct way to gain the essence. Do I need to somehow direct the skeleton over the plates in a certain order?
Also inside of sepulcher I can not figure out the wall hook at entrance that is blocking what looks like a cloak and when I try and put things there that do not fit I have to reload because it crashes my game.
Inside Artaks there is a choice message and every time I walked up to it it ported me backward. Then I threw a dagger at the force field and now it does not port me back but the force field never went away.
Oh do I ever release the 3 prisoners in Artaks? One looks like the leprechaun the other a Earth mage and the other I just see a shield through door.
Re: The Allure of Nightfall - Version 1.0
Posted: Sat Jun 27, 2020 12:47 am
by sapientCrow
Ending video crash upon stepping through portal.
The video ending does not play at all when stepping through portal. Fatal CTD
=== Software Failure ===
[string "VideoMode.lua"]:0: File not found: mod_assets/cinematics/ending.ivf
stack traceback:
[C]: in function 'open'
[string "VideoMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
It would be easier if you had bugs and posting available on nexus to post this stuff.
I know has been a while since mod got released.... so hope you get this sooner or later.
Re: The Allure of Nightfall - Version 1.0
Posted: Fri Jul 10, 2020 7:06 am
by Slayer82
Hello.
I have updated these issues on my end, but I am unable to upload the fix yet.
It'll be done when I have the time.
Re: The Allure of Nightfall - Version 1.1
Posted: Thu Sep 17, 2020 12:16 pm
by Slayer82
Uploaded version 1.1 to ModDb. There is not an update on Nexus Mods, because I have lost access to it.
The current patch contains the following fixes:
* Fix the ending to avoid the cinematic crash (pre-made ending to arrive in a later update);
* Stopped the player falling through walls in Artak's Abyss;
* Graphical fixes;
* Item placement improvements; and other small fixes.
I made the cinematic ending for it with Windows 10 Video Editor, but I could not get it to work properly like I could with Movie Maker.
There were volunteers that stated they would test it during the original release, but they were not available/did not respond when requested to test it.
Please see below for the download:
https://www.moddb.com/mods/the-allure-o ... nloadsform