Everytime a floortrigger is activated (e.g. a party is stepping on it) it sends an impulse to the target it's connected with. In your case the counter.
The counter must have a value. It can have a plus or minus value. You can choose in the editor menue of the trigger, if the countervalue should be incremented (+1) or decremented (-1).
If the counter reaches 0 then it sends an impulse to the target it's connected with. e.g. a door. You can choose in the editor menue of the counter if the door should be opend on impulse (and stays open until something different closes it) oder should be closed (until something different opens it) or is toggled (closed when open, opend when closed).
Hope, that helps.
Value of a counter
- Halluinoid
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Re: Value of a counter
that helps a lot
Cheers Thom, now I realise you need to see the 0 is the trigger not the 3 thanks!
Cheers Thom, now I realise you need to see the 0 is the trigger not the 3 thanks!
Beleagured Castle LOGII complete