Leki wrote:the most problematic thing is time-consuming. For example I spent 20hours+ only with ghoul walk and its still does not ok (
I mean 20+ hours of full work - well maybe I am dolt and it can be do in few minutes, but I am not an animator - I just watched one or two videos on youtube 
) - it's really difficult, I cannot "hide" ligs with skirt as assetpack skeletons has and that moving on "sticky legs" is very tricky - You can see all misstakes and bone shakes etc... BUt I like to learn new things and after some hard times i leveled up, and itf more and more funny - it next days I hope i will setup some skeletons and will share animatons between models (especially humans) and it will accelerate whole process...
completely agree with the above, also lets face it you're actually proving to be quite the animator! youre currently taking the record for physical custom monsters if i'm not mistaken, and should you ever need exterior deco props for your projects let me know so i can return some favor for your great work and effort (i can now pluck static stuff from quite some 3d formats

) and combined with niftools i can now recreate Multi part models as they were intended by Original creators ( several parts with multiple textures)
so basically models dont need to be one part constructs anymore (this might be handy for skyrim/oblivion based models/resources)