[MOD] A Test of True Heroism Lost Lands of Lemuria v1.9

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DonEmilio
Posts: 76
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] A Test of True Heroism Lost Lands of Lemuria v1.9

Post by DonEmilio »

Orace wrote: Sat Oct 12, 2024 11:51 am Ahahah the turtle will live long and prosper! ^^

Ok just for fun, i made you some screens, many thanks to Zo Khat Ra who explained me how to use the "img" tag, enjoy:

As you can see, there are lanterns hanging from the roof, it is a smart way to tell you who did you find and who is still missing
SpoilerShow
Image
These ones are still missing and they have no lantern
SpoilerShow
Image


Ok these three are the dead/alive guys i didn't find
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Dreyfus Malregard

Image

Nastya

Image

Vonin Dress

Image


And these are the two weapons/maybe tools i was talking about, i was just wondering if you can chop wood with the axe and craft something with the hammer
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The woodcutter axe

Image

The smithing hammer

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Thank you again for your patience ^^
‘Dreyfus’ (this was the hardest one to find of them all for me):
SpoilerShow
In the first level, that note is the clue, is buried here:

https://postimg.cc/rKRrfYdL
'Vonin':
SpoilerShow
I don't remember it well, I've gone through a lot of mods since then, I seem to remember ‘vonin’ is the final boss, the wizard, I imagine you have to kill him both times but not access the normal ending nor the complete one and go to the painting room. You must have obtained a blue crystal shard which you must destroy on an altar afterwards. If this is not the case, send me the text that appears in his picture, with that I will surely remember it.
'Nastya`:
SpoilerShow
"Nastya" could be a woman who has a tomb in the city, near where you deposit the turtle egg to get the experience bonus, in her tomb you also get a very good dagger (although maybe I'm wrong). If not, send me the text that appears in her picture, with that I will surely remember it.
Regarding the lights in the pictures: I never noticed.

Regarding weapons: I seem to remember that they are just normal weapons (I remember the axe a lot because I was using it for a long time, it was a good weapon), in any case you will be able to enchant them normally like any other weapon, the yellow mineral was my favourite, it simply gave it more damage.

To prevent this I now save on an external hard disk (I also keep a copy in the cloud) the complete maps with the names of each map of each mod and the secrets marked with red X and the treasures with symbols of admiration. I write down the relevant information in a text file, the version of the mod I played and the important savegames (all this takes up very little space, a few megabytes, and it is easy to store, I started doing this right after I finalised this mod (unfortunately). In practice it is much better to save that information than full gameplays, that in 6 months looking for something in videos is like looking for a needle in a haystack, the idea started by playing ‘Call of House Hardabar’ (an extremely great long mod full of secrets).

I will play Lemuria again sooner or later and I'll take the opportunity to try other races and classes, unfortunately I don't even have the Lemuria savegames, I want to have all the info about this game for posterity, I am now a "collector Grimrock 2 mod lore" xD, good mods should not be lost to oblivion.

Just out of curiosity: Did you have difficulties with the flute puzzle?

You can also contact “StoonFinger” directly through “nexusmods.com”, he will be happy to know that you like his mod, it seems that he didn't expect it to be successful.
Orace
Posts: 69
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: [MOD] A Test of True Heroism Lost Lands of Lemuria v1.9

Post by Orace »

SpoilerShow

‘Dreyfus’ (this was the hardest one to find of them all for me):
In the first level, that note is the clue, is buried here:

https://postimg.cc/rKRrfYdL


'Vonin' I don't remember it well, I've gone through a lot of mods since then, I seem to remember ‘vonin’ is the final boss, the wizard, I imagine you have to kill him both times but not access the normal ending nor the complete one and go to the painting room. You must have obtained a blue crystal shard which you must destroy on an altar afterwards. If this is not the case, send me the text that appears in his picture, with that I will surely remember it.

'Nastya' could be a woman who has a tomb in the city, near where you deposit the turtle egg to get the experience bonus, in her tomb you also get a very good dagger (although maybe I'm wrong). If not, send me the text that appears in her picture, with that I will surely remember it.

AHHH yes! I remember that note!! But it was at the beginning of the mod so i thought it was just some "lore" about the story yet to be uncovered, i totally forgot later on...(and maybe, because i considered it useless, i used the note on a pressure plate somewhere in the world XD )

Found Dreyfus in that exact spot!! ^^ and you know what? The grate opened!! O.o i was just missing him...

And now the epilogue! ^^
SpoilerShow
About Vonin i think you are right, he was the final enemy and he drops the "red" shard (if you found a blue one, i'm missing it ^^' ), in spite i defeated him he had no lantern on him, so i entered the portal and...first fought a decay minion in the "Stygian abyss", the one i hate the most ahahah: if you don't kill him lightspeed he will kill you in a few attacks...then a door opened and i found a...bone necklace?!? ^^'

Well there were two trapdoors on the floor and one opened as soon as i collected it, so i went down and found.....Nastya the archlich!!!!! (that's why she didn't have the lantern on), a decay boss!! The worst of the worst XD used a lot of healing shards but i defeated her.

Inside the chests in the room there were another "infinity sack" and a "fancy golden skull" a treasure (strangely the alcove where to exchange treasures with money doesn't accept it).
There were two doors opened with portals and both bring you back to the halls of memory, now with the grate closed and no more portal.

And Nastya had her lantern on ^^

The other trapdoor in the stygian abyss remained closed but, looking at the map, it would have brought you to the same Nastya boss fight.

Well i think this is really the epilogue, i still missed some secrets but i'm satisfied i found all of the hero/villains of the halls ^^

Just out of curiosity: Did you have difficulties with the flute puzzle?
SpoilerShow
No i immediately guessed the riddle on the stoneface was the answer, very nice indeed! ^^ and the second one was more clear and easy

You can also contact “StoonFinger” directly through “nexusmods.com”, he will be happy to know that you like his mod, it seems that he didn't expect it to be successful.
And i will surely do it!! I'm sorry he's not here on Grimrock forums but i will let him know how much i appreciated his mod!

Well can we say this is really the epilogue? Or is there something more? ahahaha

The last thanks are for you of course, i like your project to preserve these "works of art" and spread the knowledge!! I also tried "call of house hardabar", i know it's really good but i can't stand the long loading time...and if you die more and more it's a tragedy! X|, i remember the author "Bongobeat", i annoyed him so many times when i was working on my mod i never finished ahahah.

Thanks again, ^^
Regards
Orace (from Italy)
User avatar
DonEmilio
Posts: 76
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] A Test of True Heroism Lost Lands of Lemuria v1.9

Post by DonEmilio »

Orace wrote: Mon Oct 14, 2024 12:07 pm
SpoilerShow

‘Dreyfus’ (this was the hardest one to find of them all for me):
In the first level, that note is the clue, is buried here:

https://postimg.cc/rKRrfYdL


'Vonin' I don't remember it well, I've gone through a lot of mods since then, I seem to remember ‘vonin’ is the final boss, the wizard, I imagine you have to kill him both times but not access the normal ending nor the complete one and go to the painting room. You must have obtained a blue crystal shard which you must destroy on an altar afterwards. If this is not the case, send me the text that appears in his picture, with that I will surely remember it.

'Nastya' could be a woman who has a tomb in the city, near where you deposit the turtle egg to get the experience bonus, in her tomb you also get a very good dagger (although maybe I'm wrong). If not, send me the text that appears in her picture, with that I will surely remember it.

AHHH yes! I remember that note!! But it was at the beginning of the mod so i thought it was just some "lore" about the story yet to be uncovered, i totally forgot later on...(and maybe, because i considered it useless, i used the note on a pressure plate somewhere in the world XD )

Found Dreyfus in that exact spot!! ^^ and you know what? The grate opened!! O.o i was just missing him...

And now the epilogue! ^^
SpoilerShow
About Vonin i think you are right, he was the final enemy and he drops the "red" shard (if you found a blue one, i'm missing it ^^' ), in spite i defeated him he had no lantern on him, so i entered the portal and...first fought a decay minion in the "Stygian abyss", the one i hate the most ahahah: if you don't kill him lightspeed he will kill you in a few attacks...then a door opened and i found a...bone necklace?!? ^^'

Well there were two trapdoors on the floor and one opened as soon as i collected it, so i went down and found.....Nastya the archlich!!!!! (that's why she didn't have the lantern on), a decay boss!! The worst of the worst XD used a lot of healing shards but i defeated her.

Inside the chests in the room there were another "infinity sack" and a "fancy golden skull" a treasure (strangely the alcove where to exchange treasures with money doesn't accept it).
There were two doors opened with portals and both bring you back to the halls of memory, now with the grate closed and no more portal.

And Nastya had her lantern on ^^

The other trapdoor in the stygian abyss remained closed but, looking at the map, it would have brought you to the same Nastya boss fight.

Well i think this is really the epilogue, i still missed some secrets but i'm satisfied i found all of the hero/villains of the halls ^^

Just out of curiosity: Did you have difficulties with the flute puzzle?
SpoilerShow
No i immediately guessed the riddle on the stoneface was the answer, very nice indeed! ^^ and the second one was more clear and easy

You can also contact “StoonFinger” directly through “nexusmods.com”, he will be happy to know that you like his mod, it seems that he didn't expect it to be successful.
And i will surely do it!! I'm sorry he's not here on Grimrock forums but i will let him know how much i appreciated his mod!

Well can we say this is really the epilogue? Or is there something more? ahahaha

The last thanks are for you of course, i like your project to preserve these "works of art" and spread the knowledge!! I also tried "call of house hardabar", i know it's really good but i can't stand the long loading time...and if you die more and more it's a tragedy! X|, i remember the author "Bongobeat", i annoyed him so many times when i was working on my mod i never finished ahahah.

Thanks again, ^^
Regards
Orace (from Italy)
Right, the glass is red (I remembered it as blue, maybe I'm a bit "colour blind"). The game ends when you place the crystal on the altar in the room of the second fight with the wizard (to destroy the crystal, which is cursed).

I never realised that the lich was one of the characters in the picture room hahahaha. Thank you for your summary.

Regarding "Hardabar": The loading of the game should take between 40 and 90 seconds if you have a ‘moderately’ modern computer, I have noticed that there are people with corrupted windows installations (years without doing a clean install) that can take 3 or more minutes, one of them reinstalled windows from scratch and then Hardabar stopped crashing (the latest version V206R never crashes if your windows installation and computer is ok) and the games loaded in about 1 minute, that topic fascinates me, I would like to know what exactly it depends on. I've always thought in that long mod should be simplified and made easier the normal fights (the ones in the levels) and reserve the difficulty only for the boss fights because of the boredom of loading games, many people will get tired and not continue, especially if they have no combat experience.

Changes Hardabar: https://www.nexusmods.com/legendofgrimr ... ticles/116

The next mod I play will be ‘Lemuria’ again but until I feel like playing a mod again it will be a few weeks.
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