I made a monster that uses a Goromorg Shield.
When the monster walks, or steps forward a bit for an attack,
the shield does not follow along, until the game object is in a new tile.
Goromorg Shield does not seem to respond to "parentNode".
What is it following, on Lindworm and on the wizard?
Do I just need to add or rename a node?
I tried logical center of gravity ones like spine_1, spine_2, and stomach,
which both Lindworm and the wizard have.
Goromorg Shield not following monster nicely.
- DaggorathMaster
- Posts: 43
- Joined: Thu Sep 08, 2022 7:29 pm
Re: Goromorg Shield not following monster nicely.
local_srt
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- DaggorathMaster
- Posts: 43
- Joined: Thu Sep 08, 2022 7:29 pm
Re: Goromorg Shield not following monster nicely.
Really? Hmm.
Lindworm did not show local_srt animating (or it did not load the animation into Blender with "walk" for me to see it).
I'll try animating it now, after-the-fact, and having the mesh and the armature copy transforms of the root node to try to re-bake animations "as is".
And maybe I'll rethink how I make armatures and animations, if I want more caster monsters.
Does not animating local_srt cause any other issues?
Lindworm did not show local_srt animating (or it did not load the animation into Blender with "walk" for me to see it).
I'll try animating it now, after-the-fact, and having the mesh and the armature copy transforms of the root node to try to re-bake animations "as is".
And maybe I'll rethink how I make armatures and animations, if I want more caster monsters.
Does not animating local_srt cause any other issues?