Hello, glad to see you enjoy the mod!
It's really "eternal"; no ending implemented yet. The mod memorizes the "closest" 32 levels from the current party position (closest in a "connected by open doors" way). If you visit more than 32 maps, one of the farthest levels will be recycled for the new map each time, and doors leading to it will be closed. This system is something I did at the very beginning of the mod development, it has been quite some time I did not test that many levels, I hope it still works fine
At this point I don't really know how I will handle winning conditions and options. A few ideas from me, players or Zimber so far:
- I'd like to keep an endless option.
- I'd also like to add towns with taverns and shops (did you notice the 0 coppers symbol at the bottom of the characters sheets?
![Wink ;)](./images/smilies/icon_e_wink.gif)
). In taverns you could recruit characters and accept quests. It could be a winning option, or you could chain quests... Not sure if when validating a quest, a dialog with a "I win" and a "continue" buttons would fit
- Zimber suggested rogue-like legacy system, with death leading to restarting with upgraded new characters.
- Others like you suggested Grimrock Unlimited system with a fixed number of maps.
Note: the update for this week is a little delayed, I hope to publish it tonight, as I found some new clues about the remaining crash bug. Thanks to Minmay advice, I tracked the content of chests during a test play through. The bug happened at the moment I used the quick bars next to the characters portraits to store the items I just grabbed from the chest surface. The slot I selected in the quick bar was not empty, so the 2 items were switched, and the item previously in the inventory suddenly was referenced by the chest!!! A complex bug indeed! It looks like the engine does not update the surface content until the item picked with the mouse is released somewhere. So be warned when you loot from chests until I fix it, avoid the quick bar and/or switching the item you just grabbed with an item in your inventory!
edit: when this bug is fixed, I will officially publish the first version of the mod on the Nexus and Steam.