The ascension room is a mess, structurally, looks, it's bad, the amount of fall damage + injuries you have to endure simply to get all the secrets is insane. Could have used some quality control.
Or I'm just not getting it at all what to do.
The ascension room is a mess, structurally, looks, it's bad, the amount of fall damage + injuries you have to endure simply to get all the secrets is insane. Could have used some quality control.
I'm talking about the puzzle that lostsol and Ro9ge asked about. Not the entire room.Pompidom wrote: ↑Mon Dec 16, 2019 1:28 amSpoilerShowComplainy pants off, the water receptor doesn't seem to accept the water projectile in my run, so I'm guessing that's the issue why you can't solve it, can't be bothered to waste time there to figure out the solution. The poison projectile made a distinctive sound when succesful and I heard something opening. Wind didn't do anything either.
Or I'm just not getting it at all what to do.
Code: Select all
=== Software Failure ===
#el_script_auto_floor_trigger_21.script:33: attempt to index global 'invisible_wall_quiz_5' (a nil value)
stack traceback:
#el_script_auto_floor_trigger_21.script:33: in function 'onSelect'
mod_assets/ext/grimtk/scripts/gtkgui/dialogue.lua:181: in function 'f'
mod_assets/ext/grimtk/scripts/gtk/core.lua:1120: in function 'trigger'
mod_assets/ext/grimtk/scripts/gtk/widgets.lua:315: in function '_triggerPlug'
mod_assets/ext/grimtk/scripts/gtk/input.lua:94: in function 'commit'
mod_assets/ext/grimtk/scripts/gtk/core.lua:848: in function 'update'
mod_assets/ext/grimtk/scripts/hook.lua:2: in function <mod_assets/ext/grimtk/scripts/hook.lua:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk