[MOD] The One Room Round Robin Part 3

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olavimuff.ee
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Re: [MOD] The One Room Round Robin Part 3

Post by olavimuff.ee »

Dartaen wrote: Mon Jan 06, 2020 10:26 pm Could you be LESS specific, please? :mrgreen:
Sorry. :D
Now you can tell me what next there to get items?
Dartaen
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Re: [MOD] The One Room Round Robin Part 3

Post by Dartaen »

THOM wrote: Mon Jan 06, 2020 10:29 pm The secret AT the arena has nothing to do WITH the arena.
If you have a good look around maybe you will mind something.
GOT IT. Jeez, that was mean... But intelligent. ;-)

So I got the secret now. Still trying to figure out how to
SpoilerShow
dispel the force field in the niche behind it.
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Dr.Disaster
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Re: [MOD] The One Room Round Robin Part 3

Post by Dr.Disaster »

Dartaen wrote: Mon Jan 06, 2020 10:35 pm
THOM wrote: Mon Jan 06, 2020 10:29 pm The secret AT the arena has nothing to do WITH the arena.
If you have a good look around maybe you will mind something.
GOT IT. Jeez, that was mean... But intelligent. ;-)

So I got the secret now. Still trying to figure out how to
SpoilerShow
dispel the force field in the niche behind it.
This is the mean part .. keep your guard up
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] The One Room Round Robin Part 3

Post by olavimuff.ee »

I feel like lightning came from this place is some kind of hint how to get items.
Dartaen
Posts: 39
Joined: Tue Jan 01, 2019 4:37 pm

Re: [MOD] The One Room Round Robin Part 3

Post by Dartaen »

Dr.Disaster wrote: Mon Jan 06, 2020 10:49 pm
Dartaen wrote: Mon Jan 06, 2020 10:35 pm
THOM wrote: Mon Jan 06, 2020 10:29 pm The secret AT the arena has nothing to do WITH the arena.
If you have a good look around maybe you will mind something.
GOT IT. Jeez, that was mean... But intelligent. ;-)

So I got the secret now. Still trying to figure out how to
SpoilerShow
dispel the force field in the niche behind it.
This is the mean part .. keep your guard up
GOT IT. I knew this thing was going to be used someplace.
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] The One Room Round Robin Part 3

Post by olavimuff.ee »

Dartaen wrote: Tue Jan 07, 2020 8:08 am
Dr.Disaster wrote: Mon Jan 06, 2020 10:49 pm
Dartaen wrote: Mon Jan 06, 2020 10:35 pm

GOT IT. Jeez, that was mean... But intelligent. ;-)

So I got the secret now. Still trying to figure out how to
SpoilerShow
dispel the force field in the niche behind it.
This is the mean part .. keep your guard up
GOT IT. I knew this thing was going to be used someplace.
Can you be MORE specific? I think I tried everything unusual.

Also there is bug - each tried item will generate knight, so all knights will appear in same time after trying to leave this area. I dont think it is normal.
Dartaen
Posts: 39
Joined: Tue Jan 01, 2019 4:37 pm

Re: [MOD] The One Room Round Robin Part 3

Post by Dartaen »

olavimuff.ee wrote: Tue Jan 07, 2020 12:53 pm
Dartaen wrote: Tue Jan 07, 2020 8:08 am
Dr.Disaster wrote: Mon Jan 06, 2020 10:49 pm
This is the mean part .. keep your guard up
GOT IT. I knew this thing was going to be used someplace.
Can you be MORE specific? I think I tried everything unusual.

Also there is bug - each tried item will generate knight, so all knights will appear in same time after trying to leave this area. I dont think it is normal.
Yes, the knights will also appear in the same place at the same time on top of each other. Looks quite strange from up close.

Here are clues in ascending order of specificity: :)

Clue 1:
SpoilerShow
You have to put an not-so-extraordinary item on the wall.
Clue 2:
SpoilerShow
It is in fact found more than once in the game. You will have come upon it more than once.
Clue 3:
SpoilerShow
It is connected with the tower. In fact, the area around the location might give you a hint.
Clue 4:
SpoilerShow
It is in fact an item which is not unusual to see on a wall.
Solution:
SpoilerShow
Use a Xszark Shield.
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THOM
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Re: [MOD] The One Room Round Robin Part 3

Post by THOM »

olavimuff.ee wrote: Tue Jan 07, 2020 12:53 pm Also there is bug - each tried item will generate knight, so all knights will appear in same time after trying to leave this area. I dont think it is normal.
Dartaen wrote: Tue Jan 07, 2020 8:08 am Yes, the knights will also appear in the same place at the same time on top of each other. Looks quite strange from up close.
No - this is of course not intended. Thanks for the report.
THOM formaly known as tschrage
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Dartaen
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Re: [MOD] The One Room Round Robin Part 3

Post by Dartaen »

THOM wrote: Tue Jan 07, 2020 6:07 pm
olavimuff.ee wrote: Tue Jan 07, 2020 12:53 pm Also there is bug - each tried item will generate knight, so all knights will appear in same time after trying to leave this area. I dont think it is normal.
Dartaen wrote: Tue Jan 07, 2020 8:08 am Yes, the knights will also appear in the same place at the same time on top of each other. Looks quite strange from up close.
No - this is of course not intended. Thanks for the report.
If it is of any help to you, here are a few further potential bugs (some major, some minor) or other oddities I have encountered on my journeys (which I did not already mention). Some of they are probably intentional, though.

1. Cemetery general area: The stone tables that appear when using teleporter pieces can obstruct access to items that were already on the squares they now stand on. Since I like to store items near teleporters, this happened to me a lot.

2. Catacombs 2: There are some rocks and stones behind an inaccessible gate in the SE area.

3. Abandoned Village: I am quite positive that the teleporting ladder was intentional. But are the respawning branches near the fireplace in the SW building and the regenerating barrels next to the SE building as well?

4. Bog Underground: Putting the eulogies back does not seem to do anything, although Otis & Garth requested it explicitly.

5. Wizard's Enclave, Village East: Where did that Red Wizard go? He said something about "later" if I recall correctly, but I found no trace of him ever again.

6. Wizard's Enclave, Abandoned Mine: You can remove the Cogwheel again from its intended location. This does breaking the mechanism though. You can also accidentally drop the cogwheel into the gated room with the spinning axis next to it (I first though this was were I was supposed to put it). You have no way to get it back afterwards.

7. Abandoned Mine general area: The cave-ins can obstruct access to items (usually rocks or stones, but could also be your arrows or other projectiles). Would be best if cave-ins pushed all items aside when they occur, like they already do with the party.

8. Ascension, Abandoned Mine 2, "Time to Dance" trial: It is possible to lock yourself into a permanent force field.
The force field in front of the "If you like to dance..." plate disappears once you solve the trial for the first time - but reappears if you activate the button again and one of the blobs gets into the receptor. If you hit the button and manage to run up to the teleporter to Abandoned Mines 1 behind the force field before the blobs find their target, the "down" teleport in Mines 1 will place you into the very same force field. And there is no way to get out.

9. Twisted Forest, Cube's Room: There are 3 Essences of Air here. Do not know if this is intended; the 3rd essence does not seem to have any purpose.

10. Tower: Why is the final Death Amour only found in Xszark's Chambers? This way you can only use it for a single fight - and not in the arena.

11. Final fight with Xszark: Xszark regularly zaps his own minions right after summoning them when he uses his instakill Arcane Nova. Don't know if this is intended. It makes the fight very easy, though.
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THOM
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Re: [MOD] The One Room Round Robin Part 3

Post by THOM »

Thanks for the feedback. Some points are already know, but some are really new. And some are under the authority of the room's creator.

Let's see what we will do about all this...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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