Search found 433 matches
- Tue Aug 16, 2016 6:49 pm
- Forum: Mod Creation
- Topic: thoughts on a 'Frozen' condition
- Replies: 17
- Views: 16593
Re: thoughts on a 'Frozen' condition
Do you know of any way to prevent a champ from attacking barehanded while frozen though? I have no idea. I remember Isaac telling me something about it being nearly impossible or something like that though. As a workaround, you could prevent the player from removing items from hand slots. Won't sto...
- Tue Aug 16, 2016 6:23 pm
- Forum: Mod Creation
- Topic: thoughts on a 'Frozen' condition
- Replies: 17
- Views: 16593
Re: thoughts on a 'Frozen' condition
EDIT: Great hooks there good sir! Im always forgetting to check if poeple are still alive + able :roll: Also, vidoe is up... (excuse all the theatrics) Removed it and made a better version that includes the function method. This in the party hooks: onMove = function(self, direction) if functions.sc...
- Tue Aug 16, 2016 5:24 pm
- Forum: Mod Creation
- Topic: thoughts on a 'Frozen' condition
- Replies: 17
- Views: 16593
Re: thoughts on a 'Frozen' condition
How about preventing the party from moving when everyone is frozen? 
EDIT: Script removed because there are better ways of doing it
Updated scrip posted below (for those who need it)

EDIT: Script removed because there are better ways of doing it
Updated scrip posted below (for those who need it)
- Mon Aug 15, 2016 1:28 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
(heal target in front/behind the caster based on their position) That is a pretty neat idea; and sounds very functional. The player adjusts the champion positions to target, and inherently the mage at the back heals the melee fighter in front. 8-) Yup! And the same applies to other buff spells like...
- Sun Aug 14, 2016 7:13 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
I have 3 healing spells - one for self (greater healing), one for entire party (healing based on number of injured champions), and heal other (heal target in front/behind the caster based on their position)
- Sun Aug 14, 2016 12:18 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
DerpIsaac wrote:Earthzimberzimber wrote:Here: (not sure what you meant by "eart")
**Requires Earth [magic] or something**

Just need to replace concentration with earth_magic then
- Sun Aug 14, 2016 8:48 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
Eleven Warrior Hi all. Has or can anyone help me make a spell of Healing? When the spell is casted it checks to see if the champ(s) is wounded if not hudPrint Champ is not hurt, if wounded hudPrint Trynadore is healed, It need to check if the caster is a certain level, has a certain trait, and requ...
- Sun Aug 14, 2016 8:37 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
Howl3r Is there a way to fiddle with timers and stuff so that I can make an enemy respawn in case it is not killed in given time? If you need it as part of a custom monster, add this component: { class = "Timer", name = "respawnTimer", timerInterval = 10, disableSelf = true, onA...
- Sat Aug 13, 2016 8:46 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
Is it possible to have the game perform an autosave without forcing the player to heal at a healing crystal?
Was thinking about self disabling floor triggers that autosave the game. If possible, into a different slot/name. (Not the default "Autosave" slot)
Was thinking about self disabling floor triggers that autosave the game. If possible, into a different slot/name. (Not the default "Autosave" slot)
- Wed Aug 10, 2016 4:54 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3615932
Re: Ask a simple question, get a simple answer
Hello. I was looking for a way to resurrect a certain monster in case it was killed, but I couldn't find any method or function to do so. Using setHealth() doesn't seem to work if the monster is downright dead. I also found that the onDie() hook says that "if it returns false, the monster is r...