Search found 349 matches

by kelly1111
Tue Mar 27, 2018 12:54 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 116851

Re: Dirt Cave

Here are some more screens of what I am working on. Feedback and tips are welcome Al very basic and still trying to find out what works best for me in blender and gimp. (need to work on the lights) will post some better screens later https://i.imgur.com/McXm5T9.png https://i.imgur.com/nSOPLPq.png ht...
by kelly1111
Mon Mar 26, 2018 10:29 am
Forum: Mod Creation
Topic: Texture and Modeling questions
Replies: 5
Views: 9148

Re: Texture and Modeling questions

Thanks for your answers. textures About the texture size. At the moment I am using 2048 * 2048 for my diffuse, spec and normal textures. Is it ok to resize the spec and normal to 1024*1024 or should they all remain the same size? Another question: Is it possible to dynamically change textures ingame...
by kelly1111
Mon Mar 26, 2018 10:03 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 3853173

Re: Ask a simple question, get a simple answer

I have a newbisch question about posting images on this forum. Somehow I cannot get it to work. I can get a link working to a picture (see my dirt cave post) but not the picture directly on the forum.
I want to post some more pictures. How to do this?

I am using imgur.
by kelly1111
Sun Mar 25, 2018 3:30 pm
Forum: Mod Creation
Topic: Texture and Modeling questions
Replies: 5
Views: 9148

Texture and Modeling questions

I am making a few textures for my mod. I have a few texture questions regarding GIMP / exportation. Regarding the formats: BC1/DXT1 / BC2/DXT3 / BC3/DXT5 textures ----For a diffuse and specular texture do I always save it as BC1/DXT1 ? ----For the normal map texure do I need to save it in BC3/DXT5? ...
by kelly1111
Tue Mar 20, 2018 12:57 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 116851

Re: Dirt Cave

I do not have a deadline yet. And I really don't know if my assets are stable enough for release. When the time comes I could really use someone to look over my definitions, textures and models. For instance I don't know If I am using the right occluders, if my textures can be compressed more... and...
by kelly1111
Tue Mar 20, 2018 12:34 am
Forum: Mod Creation
Topic: [Resource Pack] Journey To Justice v2.0
Replies: 5
Views: 10387

Re: [Resource Pack] Journey To Justice

Thanks alot Thom. Your pack just have me a few new ideas and insight.
by kelly1111
Tue Mar 13, 2018 1:06 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 3853173

Re: Ask a simple question, get a simple answer

Question: I want to set up the following. I want a (an event, level up in this case) to activate a teleporter. This teleporter is set to teleport an object (a chest with contents for instance from a room nearby) to where the party is. how do I tell the teleporter it should teleport its stuff to wher...
by kelly1111
Sat Mar 03, 2018 3:25 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 116851

Re: Dirt Cave

Thanks guys. It is indeed an alter / modified cave wallset. Aiming to be more of a dirt / rock combination. In a few days I will post some more assets / screenshots. still newbish modeling things for me to work out in blender, so it might take a while. is it ok to alter the grimrock models (for inst...
by kelly1111
Wed Feb 21, 2018 1:58 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 116851

Dirt Cave

https://imgur.com/3AxIYXs

Fiddling around with some stuff. Will post more later and ask for some feedback
by kelly1111
Fri Feb 09, 2018 8:28 pm
Forum: Mod Creation
Topic: Question about making a model in blender
Replies: 1
Views: 4578

Question about making a model in blender

I have made a simple model in blender. I try to export it with the grimrock model exporter from bitspyc. But I get an error, and the model file is 0 bytes.
What am I missing here?

When I edit an existing model .. it works normally when I export it?