Search found 349 matches
- Tue Mar 27, 2018 12:54 pm
- Forum: Mod Creation
- Topic: Dirt Cave
- Replies: 68
- Views: 116851
Re: Dirt Cave
Here are some more screens of what I am working on. Feedback and tips are welcome Al very basic and still trying to find out what works best for me in blender and gimp. (need to work on the lights) will post some better screens later https://i.imgur.com/McXm5T9.png https://i.imgur.com/nSOPLPq.png ht...
- Mon Mar 26, 2018 10:29 am
- Forum: Mod Creation
- Topic: Texture and Modeling questions
- Replies: 5
- Views: 9148
Re: Texture and Modeling questions
Thanks for your answers. textures About the texture size. At the moment I am using 2048 * 2048 for my diffuse, spec and normal textures. Is it ok to resize the spec and normal to 1024*1024 or should they all remain the same size? Another question: Is it possible to dynamically change textures ingame...
- Mon Mar 26, 2018 10:03 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3853173
Re: Ask a simple question, get a simple answer
I have a newbisch question about posting images on this forum. Somehow I cannot get it to work. I can get a link working to a picture (see my dirt cave post) but not the picture directly on the forum.
I want to post some more pictures. How to do this?
I am using imgur.
I want to post some more pictures. How to do this?
I am using imgur.
- Sun Mar 25, 2018 3:30 pm
- Forum: Mod Creation
- Topic: Texture and Modeling questions
- Replies: 5
- Views: 9148
Texture and Modeling questions
I am making a few textures for my mod. I have a few texture questions regarding GIMP / exportation. Regarding the formats: BC1/DXT1 / BC2/DXT3 / BC3/DXT5 textures ----For a diffuse and specular texture do I always save it as BC1/DXT1 ? ----For the normal map texure do I need to save it in BC3/DXT5? ...
- Tue Mar 20, 2018 12:57 pm
- Forum: Mod Creation
- Topic: Dirt Cave
- Replies: 68
- Views: 116851
Re: Dirt Cave
I do not have a deadline yet. And I really don't know if my assets are stable enough for release. When the time comes I could really use someone to look over my definitions, textures and models. For instance I don't know If I am using the right occluders, if my textures can be compressed more... and...
- Tue Mar 20, 2018 12:34 am
- Forum: Mod Creation
- Topic: [Resource Pack] Journey To Justice v2.0
- Replies: 5
- Views: 10387
Re: [Resource Pack] Journey To Justice
Thanks alot Thom. Your pack just have me a few new ideas and insight.
- Tue Mar 13, 2018 1:06 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 3853173
Re: Ask a simple question, get a simple answer
Question: I want to set up the following. I want a (an event, level up in this case) to activate a teleporter. This teleporter is set to teleport an object (a chest with contents for instance from a room nearby) to where the party is. how do I tell the teleporter it should teleport its stuff to wher...
- Sat Mar 03, 2018 3:25 pm
- Forum: Mod Creation
- Topic: Dirt Cave
- Replies: 68
- Views: 116851
Re: Dirt Cave
Thanks guys. It is indeed an alter / modified cave wallset. Aiming to be more of a dirt / rock combination. In a few days I will post some more assets / screenshots. still newbish modeling things for me to work out in blender, so it might take a while. is it ok to alter the grimrock models (for inst...
- Wed Feb 21, 2018 1:58 pm
- Forum: Mod Creation
- Topic: Dirt Cave
- Replies: 68
- Views: 116851
Dirt Cave
https://imgur.com/3AxIYXs
Fiddling around with some stuff. Will post more later and ask for some feedback
Fiddling around with some stuff. Will post more later and ask for some feedback
- Fri Feb 09, 2018 8:28 pm
- Forum: Mod Creation
- Topic: Question about making a model in blender
- Replies: 1
- Views: 4578
Question about making a model in blender
I have made a simple model in blender. I try to export it with the grimrock model exporter from bitspyc. But I get an error, and the model file is 0 bytes.
What am I missing here?
When I edit an existing model .. it works normally when I export it?
What am I missing here?
When I edit an existing model .. it works normally when I export it?