Search found 305 matches

by crisman
Fri Oct 12, 2012 5:53 pm
Forum: Modding
Topic: help with custom sound
Replies: 9
Views: 11638

Re: help with custom sound

Thanks for the answer, but unfortunately it doesn't seem to work neither. I've converted it in .ogg, .wav, even .mp3 but still not working. PlaySound instead works with all format. Not sure what I'm doing, maybe I wrote the script playSoundAt ina a wrong way? I've also converted stereo to mono - but...
by crisman
Fri Oct 12, 2012 5:00 am
Forum: Modding
Topic: Spiderweb Beautification and other stuff...
Replies: 65
Views: 58988

Re: Spiderweb Beautification and other stuff...

Definitely ^_^
I've put inside my dungeon the key inside the drainage that must be picked up with the spear. This one looks cool too. But how can someone induce a earthquake?? Oh well... a ogre that hit a giant diapason while charging?? :mrgreen:
by crisman
Fri Oct 12, 2012 4:48 am
Forum: Modding
Topic: Spiderweb Beautification and other stuff...
Replies: 65
Views: 58988

Re: Spiderweb Beautification and other stuff...

Ah didn't notice you put the codes in the first post :D Now works perfectly. I hope you like this spot http://cloud-2.steampowered.com/ugc/558703525352267648/450678CA823A06D2BC197006E9E54926700C7237/ EDIT: here's the code defineObject{ name = "web_shaft_alcove", class = "Alcove",...
by crisman
Fri Oct 12, 2012 4:18 am
Forum: Modding
Topic: Spiderweb Beautification and other stuff...
Replies: 65
Views: 58988

Re: Spiderweb Beautification and other stuff...

Wow, cool idea! I'll do it now if you don't mind :D

EDIT: something wrong happened...
Image
I need textures and material definition :)
by crisman
Thu Oct 11, 2012 10:54 pm
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 125438

Re: [WIP] Mine Tileset

Actually, you can make an alcove that accepts only certain items, trust me :D I already made a pickaxe model --- well my friend did --- and I use it as a weapon. I didn't remembered pillars in the middle of a room share the same models XD EDIT: I think a way to add the impurities without adding an e...
by crisman
Thu Oct 11, 2012 10:02 pm
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 125438

Re: [WIP] Mine Tileset

I really like your wall set! As deco, maybe you can consider: Some walls that contains 'impurities', like coal or gold. Something like a tool racket for pickaxes. How are your pillars look like? I've always imagined they should look like big wooden log, or thick metal bars or something similar. I'm ...
by crisman
Thu Oct 11, 2012 10:01 pm
Forum: Modding
Topic: All models browsing possible?
Replies: 2
Views: 2377

Re: All models browsing possible?

you cannot browse those files directly, you have to download the asset pack separately from here:
http://www.grimrock.net/modding/asset-pack/
by crisman
Thu Oct 11, 2012 8:32 pm
Forum: Modding
Topic: help with custom sound
Replies: 9
Views: 11638

help with custom sound

I made a custom sound, and I want it to play inside a small area. I did the script playSounAt, but it won't work, and I get an error: Trying to play non-mono 3D sound the complete script is: playSoundAt("fountain", 11, 26, 5) I don't understand how I have to modify the sound, I already tra...
by crisman
Thu Oct 11, 2012 3:52 pm
Forum: Modding
Topic: Starting solo and ading heroes toorum style?
Replies: 1
Views: 2280

Re: Starting solo and ading heroes toorum style?

I think you should read this thread
viewtopic.php?f=14&t=3368&p=34000&hilit ... ion#p34000
there might be something for you.
by crisman
Thu Oct 11, 2012 4:42 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 330665

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

WOW good job! *_*
You are really good with texturing!

EDIT: mind if I gave them some extra power like fire / ice resistance? :D
(never understood the reason why ice resistance exists...)