Search found 305 matches

by crisman
Mon Oct 15, 2012 1:14 am
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 283115

Re: New Spells >> show them off here

Okay, I'll check the script completely, I'm afraid I forgot something in copy/paste... or worse EDIT: I've just copied and pasted on a very fresh dungeon, and it's working fine. So... I'm not sure what's the problem. try using "fireburst" instead of "fireburst3" matbe that's the ...
by crisman
Mon Oct 15, 2012 12:13 am
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 283115

Re: New Spells >> show them off here

A question: for now my spells editing - except for the mine - was just creating stronger version for the base spells. My problem is that I'm not able to cast a projectile spell without killing myself. I have to cast it one tile in front of the party, while the original spells clearly are spawn pract...
by crisman
Sun Oct 14, 2012 11:58 pm
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 283115

Re: New Spells >> show them off here

Explosive Mines When casting spell in preview window I got error: attempt to index global 'counterMine' (a nil value) X after the line: a = "mine"..counterMine:getValue() The question is: what am I doing wrong? ;-) EDIT: Ok, I didn't noticed the object. Just clicked select all and copy/pa...
by crisman
Sun Oct 14, 2012 9:57 pm
Forum: Modding
Topic: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!)
Replies: 110
Views: 101089

Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

O_O
30 slimes?? I'll take forever to watch them all!!!
Great job anyway, I've seen a couple and they are fantastic! I wanted to make blue and red slimes, you saved me some work :D
by crisman
Sun Oct 14, 2012 9:25 pm
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 283115

Re: New Spells >> show them off here

Explosive Mines I'm working on a spell that lays a mine on the ground. Right now I have made a fireburst version just to test it out, and it's working great! But I'll have to work on it more, I don't like the code so much right now, but I'll share it if someone wants to help me! Spell itself, with ...
by crisman
Sun Oct 14, 2012 1:38 am
Forum: Modding
Topic: Custom textures for items/props
Replies: 53
Views: 49418

Re: Custom textures for items/props

You are really good in texturing! :D
by crisman
Sat Oct 13, 2012 8:13 pm
Forum: Modding
Topic: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!)
Replies: 110
Views: 101089

Re: Custom(ized) Monster: Meet the Molt!

Nice work! :D
by crisman
Sat Oct 13, 2012 5:12 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 330665

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Who never dreamed a book shelf? http://cloud.steampowered.com/ugc/558703525383533295/8D85AA52B9947887A7D5F2B9C539A5860C99ECB5/ I'm doing the bookends now :D with the golden dragon EDIT: Here's the new one! http://cloud-2.steampowered.com/ugc/558703525383753348/13B9BBDFF4C8D17E16167EB4567B87D79F042B4...
by crisman
Sat Oct 13, 2012 4:31 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 330665

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Wow, very cool! :D
Good job!
by crisman
Sat Oct 13, 2012 4:15 pm
Forum: Modding
Topic: help with custom sound
Replies: 9
Views: 11638

Re: help with custom sound

Thank you everyone, now it works!
I've redone everything from beginning from my .mp3. I think my mistake was converting the .ogg I originally made the first time into the .wav I've have used until now.
Otherwise I don't know what else could it be...