Search found 77 matches
- Thu Apr 19, 2012 9:12 am
- Forum: Gameplay Hints
- Topic: running out of flask??
- Replies: 5
- Views: 7090
Re: running out of flask??
When your guys drink a potion, they don't just smash the empty flask. The number of potions you can have at a time is limited by the number of flasks you've got, but they are reusable.
- Thu Apr 19, 2012 9:08 am
- Forum: Gameplay Hints
- Topic: Is there a level cap?
- Replies: 7
- Views: 13615
Re: Is there a level cap?
ROGUE.Mystina Valeth wrote:rouge
- Thu Apr 19, 2012 9:06 am
- Forum: Gameplay Hints
- Topic: Ultimate party make up?
- Replies: 37
- Views: 65307
Re: Ultimate party make up?
Rouge I hate you. ROGUE. I am not finding any topics on this. Has there been any discussion about the 'best' party make up? Would it look something like: Front - Human Sword Skills Front - Rogue unarmed and evade specced Rear - Mino rogue with missile skills Rear - Mage with ice skills Anyone have ...
- Thu Apr 19, 2012 5:41 am
- Forum: Grimrock 1 Discussion
- Topic: Please FIX the XP system!
- Replies: 64
- Views: 53374
Re: Please FIX the XP system!
This is the sort of job for a psychiatrist to fix, not a game development team.I find myself saving and reloading often as 1 party member does not get full XP.
- Thu Apr 19, 2012 5:34 am
- Forum: Grimrock 1 Discussion
- Topic: Please not mods/DLCs
- Replies: 74
- Views: 63750
Re: Please not mods/DLCs
Yeah, I'm with HeavyMetalMonk on this one. Greco, you're an idiot. I found myself sort of in agreement about not going the DLC route, but then it became apparent that you think mods and DLC are the same thing. It figures that the only half-decent point you seemed to be making was just me misundersta...
- Wed Apr 18, 2012 11:27 pm
- Forum: Gameplay Hints
- Topic: Oh why spiders, oh why?
- Replies: 14
- Views: 18613
Re: Oh why spiders, oh why?
Another detail here is that he has a party with three Fighters. That's just awful no matter how you look at it, and warrants a restart even if he did manage to get past the spiders.
- Wed Apr 18, 2012 1:32 pm
- Forum: Gameplay Hints
- Topic: level 10 figting tactic
- Replies: 8
- Views: 8823
Re: level 10 figting tactic
That's possible. I was counting five hits before it drops on a regular basis, though. I'm inclined to think there is more consistency to it, with a possible secondary condition that could drop it sooner. A really big hit, an armor-bypassing strike, or something like that. Maybe there's just a small...
- Wed Apr 18, 2012 1:21 pm
- Forum: Gameplay Hints
- Topic: level 10 figting tactic
- Replies: 8
- Views: 8823
Re: level 10 figting tactic
I'm pretty sure it's actually based on number of hits. I was able to drop it with a Mage throwing a few shuriken at it. Zero skill throwing weapons aren't exactly damage powerhouses. It might work as a massive armor modifier that drops after a set number of hits, and you were able to get through it...
- Wed Apr 18, 2012 12:56 pm
- Forum: Gameplay Hints
- Topic: Lvl 6 - Halls of fire. Secret near flame sword.
- Replies: 11
- Views: 16230
Re: Lvl 6 - Halls of fire. Secret near flame sword.
SpoilerShow
There's another button in that same hallway that opens a door on the same wall as the secret room you found. The button inside the secret room you found opens a door inside that other room. It's very close by, which is why you could hear it but not see it.
- Wed Apr 18, 2012 12:28 pm
- Forum: Gameplay Hints
- Topic: The Mage-less Party?
- Replies: 26
- Views: 28331
Re: The Mage-less Party?
I have completed the game with 2 fighters up front 2 rogues in back and no range skills what so ever. Torch management is a non-issue there are so many on the walls you will never run out only need to keep maybe 2 on you at any given time just to be safe because most times when one is about to go t...