Search found 789 matches
- Wed Dec 05, 2012 7:16 pm
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
[Re: Serpent Bracer Room] Don't get me wrong, I don't object to the deadliness of the puzzle at all, since it's voluntary and has a very fair warning. It's just the specific triggering condition that seems strange to me: I would expect the trap to trigger if I take the bracer without having placed ...
- Wed Dec 05, 2012 5:55 pm
- Forum: Modding
- Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
- Replies: 91
- Views: 90917
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Have just started working on a layout for my floor on the CFD :). I think I should like to develop a Tier 4 floor please (might as well hit the next slot down!). Working title, the 'Hall of the Forgotten' I think I'll set my level to Tier 5. I'll try to have a testable version out soon. Good to see...
- Wed Dec 05, 2012 1:15 am
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
BTW: I tried step by step John's log. I'm under the pit at 2nd level over an invulnerable spider. Seems to happen if and only if you kill the spider exactly over the pit (the spider over the pit). It totally looks as a game engine bug: the spider is able to attack (and kill) but receives no damage ...
- Wed Dec 05, 2012 12:19 am
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
Having the note mention needing something, rather than having it, is certainly an improvement. Changing the secret door into an ordinary door or portcullis might also help hint that something should still be done in that room. I still wouldn't consider it an easy puzzle, but at least I might have f...
- Tue Dec 04, 2012 11:30 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 345512
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Looking at a few rooms to see I've not messed something up by accident, I can't help but feel that my puzzle is just... poor. I hope the art side makes up for it. It's not about puzzles, there's plenty of different reasons to like each room, and I'm sure yours is no exception. Unfortunately, I need...
- Tue Dec 04, 2012 11:24 pm
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
I don't know if I could solve the skeleton + torch puzzle on my own without reading it here though. How about if the text read: "As I lay me down to rest, Give me this, close to my chest, So I'll see the way before, Illuminating Evermore." Or: Give me this upon my chest? Do you think that...
- Tue Dec 04, 2012 11:21 pm
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
I'm, about to start my run on what's becoming my favorite dungeon right now (I doubt to be able to finish today though). Do you need me to playtest with a balanced party or can I import an overpowered one to go faster ? Thanks for the clipping issue; I'm sorry, my router has been randomly shutting ...
- Tue Dec 04, 2012 11:18 pm
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
I was hoping, as there is a catacomb skeleton holding a key in the very same room, that people would more easily get this. Maybe I need to tweak the wording of the note a bit? Or scrap it altogether? It was a pretty quickly tossed-off idea. As I said, the key actually threw me off, since I thought ...
- Tue Dec 04, 2012 10:21 pm
- Forum: Modding
- Topic: [Map for CFD2012 ] "The Descent" -File and discussion thread
- Replies: 115
- Views: 86026
Re: [Map for CFD2012 ] "The Descent" -File and discussion th
Hi Ancylus! Thanks for diving into the deep end once again, in spite of my seemingly continual attempts to push your head beneath the surface. ;) [ I found the time to play the latest version. Some notes: I had to cheat and look at comments here to get past the torch and the skeleton puzzle. There's...
- Tue Dec 04, 2012 8:30 pm
- Forum: Modding
- Topic: [MOD] Halls of Barrian v1.0.3 released
- Replies: 67
- Views: 101213
Re: [MOD] Halls of Barrian v1.0.1 released
I think the problem is that the player doesn't get any feedback unless the puzzle is solved. I'm thinking maybe doing a hudPrint when the player makes a certain number of wrong choices. Something like: 4 wrong lever pulls "Randomly pulling levers doesn't seem to be doing anything. Maybe they n...