Search found 789 matches
- Tue Mar 26, 2013 11:19 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 513026
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
I think designers in the ORRR mostly played through the entire dungeon up to their own room before adding their own room, so they got a good sense of what the characters had and what level they would be by the time they got to their own room. Balancing was really down to the designers themselves, b...
- Tue Mar 26, 2013 10:55 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 269963
Re: [SOURCE] MONSTERS by Leki (Download Beholder)
It's true...your sense of movement is what sells these, Leki.Polytize Me, Cpt.! wrote:Great work! I really like how the animations are turning out. You have a pretty good sense of timing! Can't wait to see more!
- Tue Mar 26, 2013 10:48 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 513026
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
No difference really, apart the direction from which you room can be entered, which you can take into account when planning the layout of your room. For example room 12 is entered from the western wall (left). There also a consideration of where in the dungeon the room is, for things like balancing...
Re: monsters
i have been working on getting some more static models prepped (for possible animation), i think these would do wel.... screenshot ingame on log nexus . link: http://grimrock.nexusmods.com/Images/80 I'm prepping my next mod (finishing up The Hub soon) and that baby fits perfectly ...that's some twi...
- Mon Mar 25, 2013 9:31 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 513026
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
I think Spider's idea was that we each build it directly in one file that we pass along. That way there's no merging problems. If people design things in advance, they copy that themselves in the main file when they get it, if I understood the idea correctly. That seems easiest to me in terms of en...
- Mon Mar 25, 2013 7:47 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 513026
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Anyway, as I said, the file is quite ready to start shipping, so I don't know how spiderfighter wants to do that. Someone calls up "I'm next" and we pass him the file? Well, in the last mod we did it in order, but I guess there's no reason to do that here. We can always keep it open for m...
- Mon Mar 25, 2013 5:18 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 513026
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Ah, good. I was going to ask if everyone wanted to go that route (grimwidgets).Diarmuid wrote:Map is coming along well. Installed lord yig's keys and set all main locks to swirl. So everyone has to put a swirl key in his room. Also installed grimwidgets and logFramework (which includes grimq).
- Mon Mar 25, 2013 2:51 pm
- Forum: Modding
- Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
- Replies: 91
- Views: 90917
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Edsploration - Last visited: Mon Dec 24, 2012 HaunterV - Last visited: Fri Feb 08, 2013 3:37 pm Giving this a bump becaause I'm wondering if this is project has been declared dead in the water, but most of all I'm wondering if anyone has any info on tthese guys? Are they alright? I'm shooting a coup...
- Mon Mar 25, 2013 2:46 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 513026
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
I didn't even realize the base map was available yet. Did I miss that? Diarmuid is currently optimizing it, and it'll most likely be ready around the time we close the list. I will say that he's got it kicking along between 22-25fps on my year-old (big box store) system (from 8-10), and it's lookin...
Re: monsters
Heya! I'm a bit new here. You guys are doing an awesome job getting this stuff rolling! I was able to import one of my own models no problem! http://i1209.photobucket.com/albums/cc388/Justin71240/grimrock_zpsd2734d5e.png I'm not a professional character artist, but I have been a part of a couple of...