Search found 86 matches

by lostsol
Sun May 27, 2018 9:36 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hi Khollik,

Here are some clues for those doors:
SpoilerShow
You will have to return to the Gardens. You will need to do something with the book pedestal. There is also a clue for one of the doors in this area. I plan on making these clues a little more obvious in a future update.
Thanks !
by lostsol
Sat May 26, 2018 11:33 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Ok, knowing you are playing Rynulf solves a few issues, I gave you wrong info on the location of the mask: Sorry for the confusion, as Rynulf, the mask is in the Crypt, in the first room you enter when you used the rope in the Cemetery. Again, it is laying on the ground and very hard to see. Playing...
by lostsol
Sat May 26, 2018 11:08 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hello again Khollik, I posted a reply to you above, but reading over some of your comments has got me scratching my head a little bit. There may be some more bugs I have to work out. Question for you: I have assumed you are playing as Shayla, the Occultist, if this is true you should not have found ...
by lostsol
Sat May 26, 2018 10:18 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hi Khollik, Great catches on the bugs and typos ! I was totally unaware of any of them and will work on getting them fixed. Sounds like you are making great progress, here is whats missing: The mask is laying on the ground in the Grounds map, around the very top central area. This is poor placement ...
by lostsol
Sat May 26, 2018 7:43 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hello Pompidom and Khollik, thanks for the feedback ! Pompidom: You have given me a lot of great ideas to think over ! I don't know just yet if I can pull off all of those ideas but I will definitely think on it and respond to it when I put more thought to it. As far as the blood orb: The orb and a ...
by lostsol
Fri May 25, 2018 7:53 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hi minmay, I'm glad to hear you liked the puzzles. I too am a puzzle enthusiast, Lost Halls of the Drinn stands as my favorite Grimrock mod and so your comments here mean a lot to me. I tried to keep the puzzles light, with a few more challenging ones sprinkled on top. I do see where some of these p...
by lostsol
Fri May 11, 2018 5:28 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hi Pompidom, thanks for the feedback. I would have to agree on all that you said: Accuracy - This was a difficult thing to balance as I too ran into hit / miss issues while game testing. I dumped a lot of accuracy into firearms and felt I got it to a happy place. I see now the error I had made was d...
by lostsol
Wed Apr 25, 2018 2:58 am
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Added additional information to the original post: **EDIT: After looking over some things I found I forgot to add some information to the readme regarding lock picks: Lock picks can be used to open locked chests as well as certain locks for doors. This will help with any early game supply issues. My...
by lostsol
Wed Apr 25, 2018 1:42 am
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hi Slayer82, Thank you for the input and reassurance. Its a hard thing to gauge sometimes. Living in the editor for months on end, looking at and testing the same stuff over and over tends to make me second guess everything. Hi, zimber, Thanks for the input. Sorry to hear that you found it boring, p...
by lostsol
Tue Apr 24, 2018 7:25 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 126306

Re: Resident Grimrock

Hi Khollik, I would recommend normal mode. But then again, I was never one to be counted amongst the brave. Hard difficulty is doable, but probably more interesting after you have a lay of the land. I do have plans to manually implement a hard mode, but that is on hold until I hear some feedback. At...