Page 1 of 3

Still Waters Run Deep - Act I

Posted: Sun May 03, 2015 2:15 am
by YpsiNine
Hello,

This was originally an unfinished mod I had for LoG 1.
I remade it in November 2014 for LoG 2 but then I had no more time to work on it.
So instead of just having it lying around I thought of posting it here so others can
enjoy it (albeit unfinished) and maybe find some nice ideas for their own mods.
Some of the help/support files and posts from AH was not made at that point, so
a few ideas were just a matter of trial and error. I can see that today there are much
more information available for the modders. Anyway...

It has been made for a level 1 party and should not take too long to finish (there is no proper ending either).
There was also an intro video for LoG 1 but since LoG 2 doesn't use the same system I haven't had time to make a proper video file for this one.

Some secrets may be hard while others not so much.
Note: I am much more into old school RPGs so firearms isn't used here, will be refunded if a character starts with it.
Starting equipment will be given according to class/skills.

Here's the text from the original intro video:

[Prelude]
Some say that somewhere in the northernmost mountain region of Cyyrladan lies
an ancient dungeon thought to contain an unfathomable amount of treasure.

"Magical weapons and armor, diamonds, crowns for kings and queens and more gold than you
can possibly spend in a dozen lifetimes. And supposedly the ancient Orb of Justice."

No wonder then, that for centuries this dungeon has attracted the attention and dedication
of adventurers from all over the Kingdom. Others say that it doesn't exist at all, that
it's just and old legend. Those knee-deep in conspiracy theories claim that it was built
to prove that greed conquers all.

Only one thing is certain - no one has ever returned to confirm or dismiss these claims.

[Present Day]
The year is 612 of the second era, the winter is on its way and you find yourself at
an inn called The Mad Hog in the fishing village of Lepoa. After spending decades
searching for the dungeon you accidentally cross paths with an old man named Kathorr.

You sit and talk with him the whole evening; about the bandits that plague the streets
and about the coming winter. There is a crowd there and they are pretty loud, especially
one of the minotaurs whom you just turned down after he wanted to arm-wrestle with you.

Kathorr smiles through his grey beard and lifts a hairy eyebrow, then he tells you that
he has an old map which supposedly leads to the fabled dungeon. He can't say where he
got it, nor if it's real, but he wants you to have it because he wants to prepare himself
for his final journey to the other side.

You travel for more than a month and finally you arrive near the Forest of Cyyrladan; tired, hungry and cold.

Destiny awaits.


Tagline:
Some say that somewhere in the Forest of Cyyrladan, at the foot of the Cyyrladan Mountains, there is an ancient dungeon thought to contain an unfathomable amount of treasure.

Download:
http://www.nexusmods.com/legendofgrimrock2/mods/46


Please leave questions and comments here. Enjoy!

Re: Still Waters Run Deep - Act I

Posted: Sun May 03, 2015 2:21 am
by Slayer82
Sounds interesting - I'm looking forward to playing it.
However, I'm not sure how to download it as there isn't a download button on that page. Would it be possible for you to upload it to Nexus Mods? It's a good place for viewing and downloading mods.

Re: Still Waters Run Deep - Act I

Posted: Sun May 03, 2015 3:04 am
by YpsiNine
Click where it says "Free Download". You might need to click it twice, at least I do.
I can upload it on Nexus tomorrow.

Re: Still Waters Run Deep - Act I

Posted: Sun May 03, 2015 3:24 am
by Azel
I'd like to check it out. Having trouble downloading it from that link though. If you email it to me I can host it for download on Mystrock.com :mrgreen:

Re: Still Waters Run Deep - Act I

Posted: Sun May 03, 2015 10:13 am
by YpsiNine
Hey folks, I've updated the first post with a link to the Nexus page.

Re: Still Waters Run Deep - Act I

Posted: Mon May 04, 2015 4:07 am
by Azel
Just wanted to say, I love that collapsing bridge. Simple concept yet very creative and fun :mrgreen:

Re: Still Waters Run Deep - Act I

Posted: Mon May 04, 2015 7:23 am
by YpsiNine
Azel wrote:Just wanted to say, I love that collapsing bridge. Simple concept yet very creative and fun :mrgreen:
Thanks. :)

If anyone are stuck or need some input, let me know.

Re: Still Waters Run Deep - Act I

Posted: Mon May 04, 2015 7:18 pm
by Komag
sorry, not about the Dungeon, just wondering about the name YpsiNine - any relation to Ypsilanti, MI?

Re: Still Waters Run Deep - Act I

Posted: Mon May 04, 2015 7:37 pm
by YpsiNine
Komag wrote:sorry, not about the Dungeon, just wondering about the name YpsiNine - any relation to Ypsilanti, MI?
Don't know who or what that is, sorry. :?:

Re: Still Waters Run Deep - Act I

Posted: Mon Aug 03, 2015 4:34 pm
by Zo Kath Ra
I'm stuck in "Dungeon Level 1-1".
SpoilerShow
Here's the automap:
http://imgur.com/uWhxpSz

At the red X to the north-east of my position, I've found a secret button, but it doesn't appear to do anything.
I've put an object on the pressure plate in the center of the pool to the east, but that doesn't seem to do anything either.

When I jump into the pit to the north, I fall into a death trap that I can't get out of.

The sign at the dungeon entrance says something about "repairing the shadow of your mind", and I'm sure that's a hint for a light-based puzzle, but I can't figure out where this puzzle is supposed to be.