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Asset Pack V2
Posted: Wed Feb 11, 2015 2:23 pm
by petri
Hi!
The full asset pack for modding has been released. The pack contains practically all scripts, textures, models and animation files of the game. Sound files are not included because their licensing terms don't allow redistributing them.
Please read the licensing terms first:
http://www.grimrock.net/modding/modding ... age-terms/
Download the asset pack here:
http://grimrock.net/extras/grimrock2_asset_pack_2.zip
The custom file formats are explained here:
http://www.grimrock.net/modding/model-a ... e-formats/
Happy modding!
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 2:26 pm
by MrChoke
YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now I can remove all the "setEmissiveColor()" code to give different colors to my objects and update the models themselves!
Thanks!
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 3:54 pm
by maneus
Thanks a lot, guys.
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 4:11 pm
by AndakRainor
AMAZING !!!!!!!!!!!!!!!!!!!!!!
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 5:08 pm
by Frenchie
I'm not a mod maker, but a designer and I might make some assets myself in the future. I fo however have some questions about the rules.
You cannot charge money for your mod.
When creating mods, you are responsible for respecting the intellectual property (copyrights, trademarks) of companies and individuals.
You, of course, retain the copyright to your own original creations
To make sure that we have full freedom to develop games, we would like to emphasize that we retain the rights to use any ideas from mods
The mods are copyrighted by the maker, but you still can use ideas from it without paying the modder for his work. Seems fair, but how far can you go with this? If you copy a great deal of code and assets from him, he should at least be credited for his hard work or get some sort of reward (discount coupon or a closed beta invite for the next game).
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 5:21 pm
by JohnWordsworth
This is excellent news - many thanks for your hard work in bringing this to us!
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 5:27 pm
by Drakkan
this is really nice, thanks a lot !
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 5:33 pm
by petri
Frenchie wrote:I'm not a mod maker, but a designer and I might make some assets myself in the future. I fo however have some questions about the rules.
You cannot charge money for your mod.
When creating mods, you are responsible for respecting the intellectual property (copyrights, trademarks) of companies and individuals.
You, of course, retain the copyright to your own original creations
To make sure that we have full freedom to develop games, we would like to emphasize that we retain the rights to use any ideas from mods
The mods are copyrighted by the maker, but you still can use ideas from it without paying the modder for his work. Seems fair, but how far can you go with this? If you copy a great deal of code and assets from him, he should at least be credited for his hard work or get some sort of reward (discount coupon or a closed beta invite for the next game).
We are never going to use any files from any mod. The point of all this is to protect us in the following case:
1) a mod has a cool new spell that summons pink elephants
2) we come up with the same idea
3) the mod maker sues us because "they stole my cool idea about the pink elephants"
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 5:45 pm
by Frenchie
I didn't mean any disrespect, but if you see what Skuggasveinn has done with the 'snowy worlds' it would be a lot of work if you have to do it yourself since you don't want to use any files from a mod. Some modders would gladly donate their work, but if that work is put in a commercial product I think it would be fair to compensate it. I'm not suggesting to employ these hard working freelancers, but there are some very talented 'fans' out there.
Re: Asset Pack V2
Posted: Wed Feb 11, 2015 6:43 pm
by Diarmuid