Lindworm Issues

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Post Reply
Chimeracorp
Posts: 11
Joined: Fri Jan 16, 2015 7:50 am

Lindworm Issues

Post by Chimeracorp »

So I want to make a Lindworm fight. But since its a custom dungeon, he shouldn't be spawning enemies of pulling that shield trick. However, when I spawn him with both those disabled, he lands, roars, and just stops. He's damagable, but refuses to really do anything. Any tips on how to get this Wurm wiggling?
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: Lindworm Issues

Post by THOM »

AFAIK there are several kinds of the Lindworm available in the Editor. Have you tried all?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
Chimeracorp
Posts: 11
Joined: Fri Jan 16, 2015 7:50 am

Re: Lindworm Issues

Post by Chimeracorp »

There is two used for cinematics, and one used for the actual battle. I'm using the right one, I'm sure.
Chimeracorp
Posts: 11
Joined: Fri Jan 16, 2015 7:50 am

Re: Lindworm Issues

Post by Chimeracorp »

Bumping, as this is still an issue that no one seems to resolve across any of the threads
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Lindworm Issues

Post by Batty »

I am guessing you would have to define a new monster with the Lindworm model & animations you want but with a custom brain not the LindwormBrain.
User avatar
Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
Contact:

Re: Lindworm Issues

Post by Halluinoid »

he does look amazing
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Lindworm Issues

Post by Drakkan »

I like this post as well !
Breath from the unpromising waters.
Eye of the Atlantis
Post Reply