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some info about spells, toorum notes and skulls

Posted: Thu Apr 12, 2012 9:53 pm
by limner
hi

i've some questions:
1) is there a spellbook in the game where store the spells found?
2) what should i do with the skulls i've found? i know that the stats require finding the skulls, but when i take then i can throw away or should i keep them?
3) same as point 2 but instead of skull i've found the toorum notes....should i collect or i can throw them away?

Re: some info about spells, toorum notes and skulls

Posted: Fri Apr 13, 2012 10:17 am
by limner
anyone knows?

Re: some info about spells, toorum notes and skulls

Posted: Fri Apr 13, 2012 10:21 am
by Iracondo
1) I dont think, but its a great feature for the next update :D Hey devs!!! Listen here :D:D:D
2) For the bonus to Minotaur trait you have to keep in their backpack!! (And not inside any bag in theyr backpack !!!)
3) Dont know , sorry :D

Re: some info about spells, toorum notes and skulls

Posted: Fri Apr 13, 2012 10:21 am
by spreadsheets
I always keep the notes for activating pressure plates, but you can throw them away if you want to.
Sometimes they provide useful information.

You can't bunch spells up into a book, but there are containers such as bags or crates your mage can store them in.
That said, don't think you'll be able to learn all those spells. Plan your skills to a degree and throw away what you'll never be able to use. (Or activate some pressure plates with it.)

About the Skulls (It's a spoiler for level 9 or 10 iirc.)
SpoilerShow
You will need one Skull to open a level exit later on.

Re: some info about spells, toorum notes and skulls

Posted: Fri Apr 13, 2012 10:22 am
by Idoki
The skulls boosts the Attack Power of the Minotaur if he has the Skull trait. Otherwise I think they are pointless. :)