Energy Costs of Melee Special Attacks?
Posted: Sat Jan 03, 2015 4:42 am
Has anyone ever done analysis on this?
1. I noticed early game in my all Lizard party my Mace user would run out of energy VERY quickly compared to my Dagger user, even before the Dagger user got a bunch of free +Energy from the skill line. This makes me think different weapons consume different amounts of energy for doing special attacks, possibly?
2. I had asked this in a PM earlier, but if anyone else knows the answer it would be appreciated: does Energy do ANYTHING for ranged weapon / throwing users? They consume it, but I've yet to see it bottom out, and even if it did bottom out, would they still be able to continue throwing or shooting 2 projectiles at a time?
I did a quick test by starting up a new game and creating 2 Fighters, one with 12 Willpower and the other with only 10. I leveled them both to 14 using the console and thought I could figure out the relative value of those 2 extra points of Willpower in terms of Energy gains. Well, I was only sort of right, and I learned something else about Grimrock today.
Test 1:
91 / 82 /125
Test 2:
94 / 76 / 130
These numbers are for my 12, 10, and 16 Willpower characters at level 14. I quick loaded and retested, and got different results. I've done this a few times now, but there isn't a point in listing all of them. The point is it seems Health and Energy gains on level up are actually somewhat random, and I had no idea that was the case. I had simply assumed having Vitality and Willpower added a flat amount each level. Maybe they do on top of a random number from x to x ?
Anyways, the point of all this is that I was wondering if an Unarmed Minotaur with only 7 Willpower would be able to actually use his special attacks more than once in a fight? The Three Point Technique?
I'm curious if Maces are the most expensive to perform special attacks with, or if another weapon type is?
1. I noticed early game in my all Lizard party my Mace user would run out of energy VERY quickly compared to my Dagger user, even before the Dagger user got a bunch of free +Energy from the skill line. This makes me think different weapons consume different amounts of energy for doing special attacks, possibly?
2. I had asked this in a PM earlier, but if anyone else knows the answer it would be appreciated: does Energy do ANYTHING for ranged weapon / throwing users? They consume it, but I've yet to see it bottom out, and even if it did bottom out, would they still be able to continue throwing or shooting 2 projectiles at a time?
I did a quick test by starting up a new game and creating 2 Fighters, one with 12 Willpower and the other with only 10. I leveled them both to 14 using the console and thought I could figure out the relative value of those 2 extra points of Willpower in terms of Energy gains. Well, I was only sort of right, and I learned something else about Grimrock today.
Test 1:
91 / 82 /125
Test 2:
94 / 76 / 130
These numbers are for my 12, 10, and 16 Willpower characters at level 14. I quick loaded and retested, and got different results. I've done this a few times now, but there isn't a point in listing all of them. The point is it seems Health and Energy gains on level up are actually somewhat random, and I had no idea that was the case. I had simply assumed having Vitality and Willpower added a flat amount each level. Maybe they do on top of a random number from x to x ?
Anyways, the point of all this is that I was wondering if an Unarmed Minotaur with only 7 Willpower would be able to actually use his special attacks more than once in a fight? The Three Point Technique?
I'm curious if Maces are the most expensive to perform special attacks with, or if another weapon type is?