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Nvidia 3DVision Lighting problem

Posted: Thu Apr 12, 2012 8:57 pm
by Crash
Greetings,

If I could ask for one feature request, it would be for the lighting to be adjusted so that Nvidia 3D Vision would be useable for Legend of Grimrock.

One of the first things I've tried is running LoG in Nvidia 3D Vision. There is no built-in profile at this time, so it was necessary to adjust the convergence manually so there would be a single mouse pointer and a good 3D effect; that's no problem. Overall, this game looks fantastic in 3D, and the effect of having sconces, hooks, chains, and bricks popping out of the walls is stunning. Combat with monsters is similarly impressive, as they lunge forward into the screen, and combat swipes appear in front of the screen. This game may have the best looking 3D that I have seen.

The only problem that I experienced, and that has been reported by other users, is that the torch lighting is rendered incorrectly in 3D. This is specific to the torches placed in wall sconces, which have the effect of creating shadows and highlights that are drastically different for each eye, making it very hard to look at until the torches are removed. I will see if I can find a way to capture individual screenshots or photographs to demonstrate.

I am available for testing if there is anything I can do on my end.

Thanks for your consideration

Re: Nvidia 3DVision Lighting problem

Posted: Sat Apr 14, 2012 4:36 pm
by Thorn
http://helixmod.blogspot.de/2012/04/leg ... mrock.html

Grimrock is pretty impressive in 3D, but Trine 2 is even more impressive. ;)