Community documentation
Posted: Mon Dec 15, 2014 11:39 pm
Hi,
As some of you may know, I copied and converted the official documentation to GitHub so anyone can improve it, because AH obviously doesn't have the time ( or motivation )
https://github.com/JKos/log2doc/wiki
And I also added some missing pieces, like BrainComponent properties and added a list of Traits which I generated with JohnW's asset definition scraper script, but there is still a lots of unclear/missing stuff. So I thought that I'd start a new thread for this purpose. The idea is that anyone can post a documentation request here for some function/feature which needs some clarification and someone who has the time and understanding can post the description. I can add the answers to the GitHub (when I have the time), if you don't want/know how to do it.
REQUEST:
I for example would like to know that what the hell does toLocal(ox, oy, facing, x, y) function do? I think it's related to setWorldPostion somehow, calculates distances from ox,oy to x,y or something, but I don't quite get the logic behind it, anyone? I'm sure that it's useful.
As some of you may know, I copied and converted the official documentation to GitHub so anyone can improve it, because AH obviously doesn't have the time ( or motivation )
https://github.com/JKos/log2doc/wiki
And I also added some missing pieces, like BrainComponent properties and added a list of Traits which I generated with JohnW's asset definition scraper script, but there is still a lots of unclear/missing stuff. So I thought that I'd start a new thread for this purpose. The idea is that anyone can post a documentation request here for some function/feature which needs some clarification and someone who has the time and understanding can post the description. I can add the answers to the GitHub (when I have the time), if you don't want/know how to do it.
REQUEST:
I for example would like to know that what the hell does toLocal(ox, oy, facing, x, y) function do? I think it's related to setWorldPostion somehow, calculates distances from ox,oy to x,y or something, but I don't quite get the logic behind it, anyone? I'm sure that it's useful.