Length of Time Allowed Underwater
Posted: Sun Dec 14, 2014 12:59 pm
I haven't actually timed it, but it seems to me that as my characters have leveled up (currently 15), it appears that they can spend much more time underwater. I really started noticing it during my trips to the fish tank to replenish my food supply. The route out is longer than the route in, because you have to travel a fair distance down the waterway before you reach the closest ladder. When leaving the fish tank, It used to be that my party would consistently run out of air and take a round of drowning damage before managing to get out of the water. But now, my end-game characters have absolutely no problem sauntering out of the fishery unscathed. This does not have anything to do with my party's movement rate -- I make sure nobody has injured feet or is burdened before taking long swims.
The other thing I noticed is that previously, we started taking drowning damage the moment we ran out of air. Now, there is frequently a delay -- sometimes surprisingly long -- before the damage starts accruing. But I also think the air meter takes longer to drain in the first place.
Marco.
The other thing I noticed is that previously, we started taking drowning damage the moment we ran out of air. Now, there is frequently a delay -- sometimes surprisingly long -- before the damage starts accruing. But I also think the air meter takes longer to drain in the first place.
Marco.