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Trouble with custom sky
Posted: Sun Dec 07, 2014 7:15 am
by minmay
So a sky with the day_sky material looks like this:
But if I make an exact copy of the day_sky material in the asset pack, name it something else, and use it for the sky, I get this:
It also doesn't animate. Seems we are basically limited to 1 day sky and 1 night sky material per mod.
I also can't find a way to change the atmosphere color.
Re: Trouble with custom sky
Posted: Sun Dec 07, 2014 5:31 pm
by Batty
I had a similar thing happen with water. In the first step of making a custom water item, I simply copied the water material def and changed the name. The result was a bizarre, spiked, black undulating thing with no semblance to water. Strange, because no settings had been changed.
Only after I made all the changes I wanted - new water material, object, and tile defs, did the water behave as it should. Where along the process it reverted to normal, I don't know. Somehow it was getting confused with the original water.
Hope that helps.
Re: Trouble with custom sky
Posted: Mon Dec 08, 2014 10:05 am
by Karinas23
as an extra to this has anyone defined a sky that is simply permanent night
?
Re: Trouble with custom sky
Posted: Mon Dec 08, 2014 1:24 pm
by Drakkan
Karinas23 wrote:as an extra to this has anyone defined a sky that is simply permanent night
?
I think solution could be some easy script telling: when time is xxx... then go back in time to yyy... but that could mess some game mechanics of course
Re: Trouble with custom sky
Posted: Fri Dec 12, 2014 3:56 am
by minmay
Since this is a similar issue I'm posting in this thread: the "portal" shader also doesn't seem to work on materials not named "portal". Correspondingly changing the name of the PortalComponent doesn't help.
Re: Trouble with custom sky
Posted: Tue Dec 30, 2014 8:41 am
by minmay
Aaand another one. I cannot get a water surface material to work properly if it is not named "ocean_water", "water_surface_calm", or "water_underwater". The reflection is messed up and rotates unexpectedly with the camera angle.