1st Play, Dfault Prty/Hard/Iron/SingleCrys - Tips please !
Posted: Sun Nov 30, 2014 2:38 am
I decided to go all out with my first playthrough and it has been a blast but definitely challenging - especially because I didn't build my own party. I love the challenge but I would appreciate some spoiler-free hints/tips. This post really turned out to be a hodge podge of information about my adventure so whatever advice you can give is appreciated, just mark any spoilers please.
1) Party members/skills - Remaining points/and or equipment. My warriors in particular feel a little lackluster especially when it comes to taking hits. I knew the starting party was weaker and that I probably made them even worse but if we can mitigate how bad they may or may not stink that would be great. For example beyond the cemetery
------Shadow - Human Fighter - Level 12------ Tough, Agile
Skills - 5 Light Weapons, 2 Armor, 2 Dodge, 2 Accuracy. 2 unspent points - where would I be best served putting them and any subsequent points? I was thinking 2 in Crit or getting that 3rd point in Dodge for the cool down reduction.
Stats (I mention since I have 6 unused Crystal Flowers) - 21 STR, 25 Dex, 15 VIT, 11 WILL ||| Resists - 22 Fire, 30 Shock, 10 Poison, 52 Cold
Gear - Longsword (replaced by that flurry Weapon from the when I go there and Fist Dagger, Huntsman Cloak, Bear Skull Helmet, Rogue Vest and gloves, Thraelm tribal legs, Frostbite Necklace, Hardstone Bracelet, Reed Sabaton Boots.
------Mulrag - Minotaur Barbarian - Level 11------ Aggressive, Headhunter
Skills - 3 Athletics, 4 Heavy Weapons, 2 Armor, 3 Dodge. I'm going to be putting my next level into maxing Heavy Weapons so I can replace my Flail with Bane, but outside of that I'm not sure what to do. If I'll get enough levels (which I don't even know!) I'll really try and put another 2 in Armor because I those 3 points in Dodge that are negated by the fact that I gave in and decked him out in plate.
Stats - 40 STR, 8 DEX, 22 VIt, 8 WIL ||| Resists - 60 Fire, 24 Poison, 16 Cold
Gear - Flail soon to be Bane, Crystal Shield, plate chest, legs, full helm, crystal gauntlets, leather boots, Steel Armband and Neck Chain, Bear Pelt, Carrying 6 Skulls
------Fang - Ratling Alchemist - Level 11------ Tough, Mutation
Skills - 5 Alchemy, 5 Firearms, 1 Critical. 1 unspent point Was thinking I would put it into Accuracy and just evenly distribute any other points between Critical and Accuracy?
Stats - 9 STR, 19 DEX, 20 VIT, 17 WIL ||| Resists - 20 Poison, 14 Cold
Gear - Dragonbreath Revolver, 38 Rounds (Crossbow and Quarrels for battles I don't need it..), Tattered Cloak, Rogue Hood, Rogue Pants, Jewel Pendant (WP seems useless on him though), Xafi Robe, Leather gloves and boots, Bronze Brace.
------Astaroth - Human Wizard - Level 12------ Strong Mind, Aura
Skills - 3 Concentration, 5 Fire Magic, 3 Air Magic, 1 Earth Magic, 2 Water Magic. 1 unspent point This where I'm the most clueless, since I'm pretty much just saving until I needed to meet pre-reqs of a new spelll, which seems like a good strategy. Right now I can throw another point in to be able to learn off my Lightning Bolt scroll (have item that can cast it..), or another point in Water to learn from Frost Shield scroll, or a point in Earth for Poison Bolt. Poison bolt I would expect to be the least useful since if I'm shooting at something it will be advancing towards me and move out of the toxins.
Spells - Fireburst, Shield (which I never really use since it's selfcast only or I'm missing something?), Light, Darkness (useless?), Fireball, Shock, Poison Cloud, Fire Shield, Shock Shield, Force Field, Invisibility, Ice Shards, Dispel.
Stats -9 STR, 15 DEX, 15 VIT, 26 WIL ||| Resists- 68 Fire, 10 Shock, 80 Poison, 32 Cold
Gear - Thraelm tribal mask, Embalmer's Robe and Shoes, Leather Pants and Gloves, Spirit Mirror Pendant, Serpent Bracer, Spidersilk Cloak, Jeweled Scepter of Ruling and Stormseed Orb.
I have 3 Gold Keys (4 when I grab the one
2) Unused gear-- (Anything I should swap?) 2 Lightning Rods, Whitewood Wand, Serpent Bracer, Pearl Shield, Blowpipe, Short Bow, Venomfang Pick, Reed Helmet, Cuirass, Gauntlets and Pants, Backbiter, Meteor Shield, venom edger, ethereal blade (good for elementals only? or will be useful later?), Harpoon, Plate Gauntlets, Tribal Spear, Shurikens, Great Axe, Maul, Two-Handed Sword, Pickaxe, Leather Brigadine, Iron basinet, Mirror Chestplate, Full Helmet.
3) Ingredient Stock -- 5 Blackmoss, 6 Crystal Flowers, 14 Blood and Ethers, 19 Falcons, 20 Mud .... What permanent potions should I be making and who should get them? I've also been saving my Blackmoss for Resurrection potions (since I can't reuse crystals to resurrect!) but was thinking I should probably use a few for some Frost Bombs. I have 2 Frost Bombs, 5 Poison, 1 Fire, 2 Shock.
4) Progress/Using Crystals.. I'm currently saved at the crystal in the. I've used the one in the
1) Party members/skills - Remaining points/and or equipment. My warriors in particular feel a little lackluster especially when it comes to taking hits. I knew the starting party was weaker and that I probably made them even worse but if we can mitigate how bad they may or may not stink that would be great. For example beyond the cemetery
SpoilerShow
there is no way I can tank Xarant Wormbound's undead spawns, even one at a time - up to that point I used the environment to escape to an area where I can either 'ladder-strike' them, strafe in 1v1, or at the very least if trapped 1v1 without being able to move, forcefield lock inbetween strikes in order to get CDs and possibly heal.
Skills - 5 Light Weapons, 2 Armor, 2 Dodge, 2 Accuracy. 2 unspent points - where would I be best served putting them and any subsequent points? I was thinking 2 in Crit or getting that 3rd point in Dodge for the cool down reduction.
Stats (I mention since I have 6 unused Crystal Flowers) - 21 STR, 25 Dex, 15 VIT, 11 WILL ||| Resists - 22 Fire, 30 Shock, 10 Poison, 52 Cold
Gear - Longsword (replaced by that flurry Weapon from the
SpoilerShow
Pyramid
------Mulrag - Minotaur Barbarian - Level 11------ Aggressive, Headhunter
Skills - 3 Athletics, 4 Heavy Weapons, 2 Armor, 3 Dodge. I'm going to be putting my next level into maxing Heavy Weapons so I can replace my Flail with Bane, but outside of that I'm not sure what to do. If I'll get enough levels (which I don't even know!) I'll really try and put another 2 in Armor because I those 3 points in Dodge that are negated by the fact that I gave in and decked him out in plate.
Stats - 40 STR, 8 DEX, 22 VIt, 8 WIL ||| Resists - 60 Fire, 24 Poison, 16 Cold
Gear - Flail soon to be Bane, Crystal Shield, plate chest, legs, full helm, crystal gauntlets, leather boots, Steel Armband and Neck Chain, Bear Pelt, Carrying 6 Skulls
------Fang - Ratling Alchemist - Level 11------ Tough, Mutation
Skills - 5 Alchemy, 5 Firearms, 1 Critical. 1 unspent point Was thinking I would put it into Accuracy and just evenly distribute any other points between Critical and Accuracy?
Stats - 9 STR, 19 DEX, 20 VIT, 17 WIL ||| Resists - 20 Poison, 14 Cold
Gear - Dragonbreath Revolver, 38 Rounds (Crossbow and Quarrels for battles I don't need it..), Tattered Cloak, Rogue Hood, Rogue Pants, Jewel Pendant (WP seems useless on him though), Xafi Robe, Leather gloves and boots, Bronze Brace.
------Astaroth - Human Wizard - Level 12------ Strong Mind, Aura
Skills - 3 Concentration, 5 Fire Magic, 3 Air Magic, 1 Earth Magic, 2 Water Magic. 1 unspent point This where I'm the most clueless, since I'm pretty much just saving until I needed to meet pre-reqs of a new spelll, which seems like a good strategy. Right now I can throw another point in to be able to learn off my Lightning Bolt scroll (have item that can cast it..), or another point in Water to learn from Frost Shield scroll, or a point in Earth for Poison Bolt. Poison bolt I would expect to be the least useful since if I'm shooting at something it will be advancing towards me and move out of the toxins.
Spells - Fireburst, Shield (which I never really use since it's selfcast only or I'm missing something?), Light, Darkness (useless?), Fireball, Shock, Poison Cloud, Fire Shield, Shock Shield, Force Field, Invisibility, Ice Shards, Dispel.
Stats -9 STR, 15 DEX, 15 VIT, 26 WIL ||| Resists- 68 Fire, 10 Shock, 80 Poison, 32 Cold
Gear - Thraelm tribal mask, Embalmer's Robe and Shoes, Leather Pants and Gloves, Spirit Mirror Pendant, Serpent Bracer, Spidersilk Cloak, Jeweled Scepter of Ruling and Stormseed Orb.
I have 3 Gold Keys (4 when I grab the one
SpoilerShow
in the water by the submerged vault under Sleet and I've only opened the Snake Charmer Cache, nothing else. I figured I should save my keys as better stuff would be available later but now I'm thinking I should spend them... probably in the submerged vault.
2) Unused gear-- (Anything I should swap?) 2 Lightning Rods, Whitewood Wand, Serpent Bracer, Pearl Shield, Blowpipe, Short Bow, Venomfang Pick, Reed Helmet, Cuirass, Gauntlets and Pants, Backbiter, Meteor Shield, venom edger, ethereal blade (good for elementals only? or will be useful later?), Harpoon, Plate Gauntlets, Tribal Spear, Shurikens, Great Axe, Maul, Two-Handed Sword, Pickaxe, Leather Brigadine, Iron basinet, Mirror Chestplate, Full Helmet.
3) Ingredient Stock -- 5 Blackmoss, 6 Crystal Flowers, 14 Blood and Ethers, 19 Falcons, 20 Mud .... What permanent potions should I be making and who should get them? I've also been saving my Blackmoss for Resurrection potions (since I can't reuse crystals to resurrect!) but was thinking I should probably use a few for some Frost Bombs. I have 2 Frost Bombs, 5 Poison, 1 Fire, 2 Shock.
4) Progress/Using Crystals.. I'm currently saved at the crystal in the
SpoilerShow
Wormbound Tombs
SpoilerShow
forest dungeons, dungeon beneath outer Sleet Isle area as well as on the surface, the one in Stormbreach, the one in Stormbreach Sewers, outside the castle area, and of course the one on the beach. I have one still available for use in the Pyramids but besides that I am assuming I will only have one more in the Crystal Mines (which I haven't solved getting into yet) and one INSIDE the castle at some point.