Monsters in a cage

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KnotuAgain
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Joined: Sun Oct 05, 2014 7:29 am

Monsters in a cage

Post by KnotuAgain »

I would like to put a couple of cages in an area with monsters on them. In order to keep them in there I need to put "prison_cage_door" or "prison_cage_door_breakable_1". However there is no connector to attack a script_entity to. If I just put a cage door I can not open it. If I put the breakable one, once it is broken it still "looks" closed but the monster can come out. I want to put a script to change the cage from "forest_cage_1" (which looks closed) to forest_cage_2 (which looks slightly open). In a script entity how do I check to see if the cage door took damage and/or was destroyed?
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Halluinoid
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Re: Monsters in a cage

Post by Halluinoid »

so a cage is just an "obstacle" in the editor

you cannot open it or close it?
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msyblade
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Re: Monsters in a cage

Post by msyblade »

you can definitely break it open from the inside, haven't tried it from the outside though. Maybe it collides with party object?
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Halluinoid
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Re: Monsters in a cage

Post by Halluinoid »

ok so you could be teleported inside it, then break it open from inside just as at the start of the real game? Have to fit that in somewhere !! :twisted:
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