Making Breakable Objects not Breakable
Posted: Sun Nov 09, 2014 8:14 pm
So I wanted to use the Cattails from the beach assets, but don't want them to be breakable. I know I can go in and add a new defined object that doesn't have a Health Class, and has no onDie actions to spawn the next version... but my question is: In the editor shouldn't I just be able to place one of the cat-tail objects and click the "Health" check box off and that would remove its health value, thusly not making it breakable? I have done this and yet it can still break them.
Anyone know if this is doable without defining another object? I know I would also later in my module use the broken creates and pots with out them being breakable in a few cases as well.
Anyone know if this is doable without defining another object? I know I would also later in my module use the broken creates and pots with out them being breakable in a few cases as well.