msyblade wrote:I think, on the tanking thing, it is a matter of perception. The tank is intended to survive encounters, this does not mean you are able to completely stop trying to fight, and just stand there and take damage. You still need to use strategy and movement, otherwise the "tank" breaks the combat in the game. I think the confusion is attributed to games like Dragon Age or other hack and slash types (Diablo, Path of Exile, etc. . .) where strategy is not the second to second situational awareness that a tile based dungeon crawler relies on. Those games strategy are more easily described as "click. click. click. clickclickclickclickclickclickclick, Yay I survived!" That simply does not apply to tile based combat. If you dont bother moving out of the way, you are inevitably going to take too much damage, any other option would break the combat, making it "click....click....click....done!" This is just my opinion, and I hope it doesn't come across as rude or condescending, just thought I'd air out my perception of a tank in LoG's world.
Hope this helps!
it's all good, i actually revisited my thoughts on tanking a few times after writing the original post.
My position wasn't ideal to begin with, originally my concept of a "tank" in grimrock was something like a knight with heavy weapons and shield (ie. 4 armor, 5 heavy, and some accuracy); which isn't a full tank to begin with but even that can pretty much laugh at most attackers in the game except the high dmg ones i mentioned in the original post.
I made a test party with a front line "FULL tank, knight" with 4 armor, 5 dodge and 5 athletics.. this character was level 12 which is very feasible in the normal game and gave him full plate armor not even the crystal or meteor set and a few health and/or evasion peripherals.
Insectoid race, with the natural armor trais (the +10 and +5 protection) went full vitality and dexterity. And double fisting shields.
My experiment showed that you can infact tank, crabs, ogres and even the Cannon rat boss without problems. Ofcourse this character cannot do any dmg at all but for those players that care little about 2x2 strafing, anything can be tanked.
With a real play through throwing in the meteor set or crystal set with tomes of health, alchemy etc. A knight with 150+ protection and 60+ evasion with 400+ hp is totally doable.
So in conclussion if a player truely did focus a character on pure tanking, ogres, crabs, rat boss even back to back are easy.
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