Beta 2.1.14
Posted: Tue Nov 04, 2014 4:11 pm
Beta 2.1.14 is now available on Steam for testing.
Release notes:
- tweaked a treasure instruction hint (does not apply to old save games)
- improved sewer pentomino puzzle reset logic (does not apply to old save games)
- fixed some cosmetic issues in levels
- bug fix: game can crash while digging in cemetery
- bug fix: saving the game while falling crashes
- bug fix: magma golem's spit attack crashes after loading a save game
- bug fix: block puzzle in sleet island can get into unsolvable state (does not apply to old save games)
- bug fix: minor ceiling shaft visual glitch in Ruins of Desarune (does not apply to old save games)
- bug fix: fixed typos in item descriptions (does not apply to old save games)
- bug fix: an item on a magic bridge sometimes does not fall when the bridge disappears
- bug fix: healing crystals slowly drift from their initial position during the course of the adventure
- bug fix: dungeon editor crashes when '[' is typed into asset browser's find box
- bug fix: dungeon exporting fails if dungeon contains script entities with external scripts
- bug fix: audio volume is not correct when changing current level immediately after waking up
- new scripting features for modders:
- added new Party hooks: onDrawGui, onDrawSkills, onDrawTraits
- added GraphicsContext:drawImage2()
- added Champion:getExp()
- added Map:getLevelCoord()
- added Map:isVisited()
- added Map:mapToWorld()
- added Map:worldToMap()
- added Map:getModuleHeight()
- added Map:getCeilingElevation()
- added Map:checkLineOfSight()
- added Map:checkLineOfFire()
- added GameObject:removeAllComponents()
- added GameObject:getWorldForward()
- added GameObject:getWorldRotation()
- added GameObject:setWorldRotation()
- added GameObject:getFullId()
- added Component:setOffset()
- added Component:getOffset()
- added Component:setRotationAngles()
- added Component:getConnectorCount()
- added Component:getConnector()
- added Component:removeConnector()
- added Champion:swapItems()
- added Champion:swapWeaponSets()
- added Champion:isDualWielding()
- added Champion:setEnergy()
- added Champion:castSpell()
- added Champion:attack()
- added Champion:isReadyToAttack()
- added Champion:setSkillPoints()
- added Champion:setSkillLevel()
- added Champion:isBodyPartWounded()
- added Model:setBoundBox()
- added Model:getBoundBox()
Release notes:
- tweaked a treasure instruction hint (does not apply to old save games)
- improved sewer pentomino puzzle reset logic (does not apply to old save games)
- fixed some cosmetic issues in levels
- bug fix: game can crash while digging in cemetery
- bug fix: saving the game while falling crashes
- bug fix: magma golem's spit attack crashes after loading a save game
- bug fix: block puzzle in sleet island can get into unsolvable state (does not apply to old save games)
- bug fix: minor ceiling shaft visual glitch in Ruins of Desarune (does not apply to old save games)
- bug fix: fixed typos in item descriptions (does not apply to old save games)
- bug fix: an item on a magic bridge sometimes does not fall when the bridge disappears
- bug fix: healing crystals slowly drift from their initial position during the course of the adventure
- bug fix: dungeon editor crashes when '[' is typed into asset browser's find box
- bug fix: dungeon exporting fails if dungeon contains script entities with external scripts
- bug fix: audio volume is not correct when changing current level immediately after waking up
- new scripting features for modders:
- added new Party hooks: onDrawGui, onDrawSkills, onDrawTraits
- added GraphicsContext:drawImage2()
- added Champion:getExp()
- added Map:getLevelCoord()
- added Map:isVisited()
- added Map:mapToWorld()
- added Map:worldToMap()
- added Map:getModuleHeight()
- added Map:getCeilingElevation()
- added Map:checkLineOfSight()
- added Map:checkLineOfFire()
- added GameObject:removeAllComponents()
- added GameObject:getWorldForward()
- added GameObject:getWorldRotation()
- added GameObject:setWorldRotation()
- added GameObject:getFullId()
- added Component:setOffset()
- added Component:getOffset()
- added Component:setRotationAngles()
- added Component:getConnectorCount()
- added Component:getConnector()
- added Component:removeConnector()
- added Champion:swapItems()
- added Champion:swapWeaponSets()
- added Champion:isDualWielding()
- added Champion:setEnergy()
- added Champion:castSpell()
- added Champion:attack()
- added Champion:isReadyToAttack()
- added Champion:setSkillPoints()
- added Champion:setSkillLevel()
- added Champion:isBodyPartWounded()
- added Model:setBoundBox()
- added Model:getBoundBox()