[SOLVED] Creating a hidden trapdoor
Posted: Sun Nov 02, 2014 2:45 pm
Hello,
the orginal bug is solved thanks to Skuggasveinn (see 4 posts down).
--------------------------------
Original message:
I've encountered a reproducible bug:
In a forest is a hole (floor of the tile on -7) and a forest_ground_01 over it to hide it. On the same tile is a floor trigger which executes
to create a trap pit the player can't see before and immediately falls through down to the next level.
Until this point everything works fine.
As soon as you try to save the game after this event, it always crashes.
Here are the source files of the small dungeon with only this event to recreate the bug:
(right click, save as)
https://das-kartell.org/files/Test_Bug.dat
https://das-kartell.org/files/Test_Bug.zip
The bug happens on every try on my computer.
King regards,
Joerg
the orginal bug is solved thanks to Skuggasveinn (see 4 posts down).
--------------------------------
Original message:
I've encountered a reproducible bug:
In a forest is a hole (floor of the tile on -7) and a forest_ground_01 over it to hide it. On the same tile is a floor trigger which executes
Code: Select all
function spawnethforest2trapdoor()
ethpit1 = spawn("dungeon_pit_trapdoor", 4, 15, 22, 0 , 0, "ethpit")
forest_ground_01_1.model:disable()
ethpit1.pit:open()
end
Until this point everything works fine.
As soon as you try to save the game after this event, it always crashes.
Here are the source files of the small dungeon with only this event to recreate the bug:
(right click, save as)
https://das-kartell.org/files/Test_Bug.dat
https://das-kartell.org/files/Test_Bug.zip
The bug happens on every try on my computer.
King regards,
Joerg