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party.party.getChampion(1):setCondition(...)

Posted: Sat Nov 01, 2014 10:01 am
by Prozail

Code: Select all


party.party.getChampion(1):
	setCondition(string) 
        setConditionValue(string, number)
        hasCondition(string)
        getConditionValue(string)

-- Overloaded, Paralyzed, Petrified, BearForm, Blind, Burdened, ChestWound, Diseased, FireShield, FrostShield, Haste, HeadWound, Invisibility, LeftHandWound, LegWound, RightHandWound, Poison, PoisonShield, ProtectiveShield, ShockShield, Slow, Starving, WaterBreathing, Dead, Cursed, Rage, LevelUp, FeetWound,  

Sadly though, they don't seem to do anything on their own... but those are the possible inputs.

Re: party.party.getChampion(1):setCondition(...)

Posted: Sun Nov 02, 2014 11:31 am
by akroma222
Thanks Prozail, going to have a lot of fun with these new conditions :)