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[Interactable Objects] [Crom system] Branch giving thickets

Posted: Fri Oct 31, 2014 9:25 pm
by cromcrom
....

Re: [Interactable Objects] Branch giving thickets

Posted: Fri Oct 31, 2014 9:34 pm
by NutJob
I got teached from this! ~slam dunk~

(Why is my spell checker saying teached is not a word? How od.)

Re: [Interactable Objects] Branch giving thickets

Posted: Fri Oct 31, 2014 10:06 pm
by Ixnatifual
Use taught.

Re: [Interactable Objects] Branch giving thickets

Posted: Fri Oct 31, 2014 10:23 pm
by cromcrom
I added a modified "Health" component, because if destroyed in combat, the thicket would spawn a native damaged thicket, which is an obstacle.

Re: [Interactable Objects] Branch giving thickets

Posted: Sat Nov 01, 2014 7:16 am
by akroma222
Hehehe Nice work Crom Crom!!
Works well, branches for all :)

Re: [Interactable Objects] [crom system] Branch giving thick

Posted: Sat Nov 01, 2014 1:13 pm
by Doridion
Cromcrom, when i seen your post, i thought of what will i do of your script .... after some hours, I gone playing to Zelda ( Hyrule warrior ) .... strangely, i found what i was going to do just after having cutted a thickets xD

Anyway, your "chest" thicket is on the superthread !

Re: [Interactable Objects] [Crom system] Branch giving thick

Posted: Fri Jan 09, 2015 10:55 pm
by Granamir
Ok 1 is fate, 2 is coincidence, 3 is a path...
Crom this is 3rd post from you i see witout code...
,,,maybe i'm the one missing something