Scripting Reference (work in progress)
Scripting Reference (work in progress)
The scripting API is huge and it will take a while before everything is documented. So instead of keeping you waiting for a few weeks, here is a work in progress Scripting Reference document. Lots of stuff missing still and probably a few errors in there. I'll be adding more stuff to the page but hopefully this helps at least a bit to get you up to speed.
http://www.grimrock.net/modding/scripting-reference/
Have fun!
http://www.grimrock.net/modding/scripting-reference/
Have fun!
Re: Scripting Reference (work in progress)
Woooooooooooooooooooooooohoo ! Already added in the superthread !
Re: Scripting Reference (work in progress)
Awesome, thanks guys!
- cromcrom
- Posts: 549
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- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: Scripting Reference (work in progress)
HELL YEAH, BYE, social life ^^
A trip of a thousand leagues starts with a step.
Re: Scripting Reference (work in progress)
YAY! Thanks.
Re: Scripting Reference (work in progress)
Great, even if it's WIP it's still much better documentation than the grimrock.dat file thank you.
Method names alone do tell enough in most cases, so I suggest that you document the new and most complicated things first. IMO it's just a waste of time to document a method named GameMode.getTimeOfDay() or BrainComponent:turnRight(), everyone will understand what they do. But this is just my opinion.
Method names alone do tell enough in most cases, so I suggest that you document the new and most complicated things first. IMO it's just a waste of time to document a method named GameMode.getTimeOfDay() or BrainComponent:turnRight(), everyone will understand what they do. But this is just my opinion.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: Scripting Reference (work in progress)
thanks a lot guys
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Scripting Reference (work in progress)
This is great, and I agree with JKos, getting this out is more important then to document what everything does. Simply knowing the method names of all the functions givers us a platform to build on. Detail description can come later.
What to do during the weekend solved
Skuggasveinn.
What to do during the weekend solved
Skuggasveinn.
Re: Scripting Reference (work in progress)
Magnificent!
Re: Scripting Reference (work in progress)
Thank you! We know you're all really busy and deserve a break, but we are extremely appreciative of this early release! Thank you for the awesome games, editors, support, and, well, for everything. Bless you! -Lark