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iPad

Posted: Tue Mar 20, 2012 4:48 pm
by netmute
I really, really, REALLY want to play this on my shiny Retina iPad ;)

So, when will this be? I don't want a date, just a general guideline. This year? Summer? Winter? :P

Re: iPad

Posted: Tue Mar 20, 2012 5:02 pm
by Darklord
I think it'll depend on how well the game does on PC first.

Daniel.

Re: iPad

Posted: Wed Mar 21, 2012 3:53 am
by DJK
Ditch the cramped ipad and play it on a shiny gaming pc instead ;)

Re: iPad

Posted: Wed Mar 21, 2012 1:51 pm
by netmute
DJK wrote:Ditch the cramped ipad and play it on a shiny gaming pc instead ;)
I don't own a PC :/

Besides that, I think Grimrock will look better on the new iPad hires screen than on every other device one could possess ;)
(Please don't start a flamewar, PCs look pretty good too!)

Re: iPad

Posted: Wed Mar 21, 2012 2:37 pm
by Boeboe
DJK wrote:Ditch the cramped ipad and play it on a shiny gaming pc instead ;)

Re: iPad

Posted: Wed Mar 21, 2012 4:43 pm
by glyn_ie
You could always look into virtual machines on the iPad, or flashing it and installing a different operating system. I'm sure there'll be some way to do it. :)

Re: iPad

Posted: Wed Mar 21, 2012 5:05 pm
by Sol_HSA
glyn_ie wrote:You could always look into virtual machines on the iPad, or flashing it and installing a different operating system. I'm sure there'll be some way to do it. :)
I'm not aware of any 'open' VMs for iOS - there probably aren't any because they would enable a secondary, non-apple controlled market.

There was some c64 emu which was 'open', and that wasn't ok by apple - but if it was restricted to running exactly n specific games, it was ok..

That said, there's no way any vm would run fast enough to simulate x86, windows, grimrock etc. at the same time on iPad's ARM CPU. Not to mention way insufficient memory etc..

Re: iPad

Posted: Wed Mar 21, 2012 5:36 pm
by glyn_ie
Well I haven't looked into the specifics of it. Usually people crack these things though. I wouldn't be surprised if Grimrock is released for Linux eventually and someone manages to get it running on that.

Re: iPad

Posted: Wed Mar 21, 2012 5:59 pm
by Sol_HSA
A native build with tweaked controls etc would still be better ;)

Re: iPad

Posted: Thu Mar 22, 2012 12:09 am
by netmute
Way to derail the thread guys ;)