I'm trying to create a boss fight where the mobility of the monsters increases throughout the fight
so first the simple way: the move and turn component
I have timer_minionmovement, when it expires i wnat to enable the turn and move components on boss_minion_1 and boss_minion_2. and then for timer_boss_movement i want to do the same for boss_1
the porbably harder stuff is if i want to mess around with strafe and turn and move forward/backwars seperatly, this isnt important now, but i would like to know how to do it. I got JKos' list of components, so i know you can set animation speed and wether or not a monster can strafe or turn and cooldowns and stuff, but i dont know how to call on it. also is the for the monster type or the specific entity
monster movement
- Vice Dellos
- Posts: 47
- Joined: Thu Feb 28, 2013 12:56 pm
Re: monster movement
figured out the first part