Stairs.
Stairs.
Because of the dungeon design I'm working on I've had to use custom destinations for my stairs. However the problem I'm running into now is party facing. Regardless of the destination (and facing of the stairwell at the destination) the party is always facing the same direction on the new level as they were facing when they entered the stairs. Has anyone figured out how to change the party facing when they traverse stairs?
Re: Stairs.
there is no way to change it sadly, your just going to have turn the the entrance round.
Re: Stairs.
Well... I only played with this for a little bit, but I had some success. Try this: I put two stairways on top of each other, but facing the same direction. What you'd would want would be to go up or down, but have the party's direction flipped (or turned around) because we want them to enter and exit the stairs in the right direction. In my test case, the upper stair were descended to the south and the lower stairs (going up) also ascended to the south. So:
I hope this helps! Have fun, -Lark
- Place the stairs on top of each other, facing the same direction as mentioned. Hopefully, custom destinations will also work.
- Put an invisable teleporter on top of both sets of stairs. Call the upper one "spinner_1" and the lower "spinner_2" .
- Set the destination for both teleporters to themselves, but select the "turn around" option on spin. In other words, they don't teleport anywhere; they just spin.
- Put an invisible trigger one square in front of each set of stairs, upper (trigger_1) and lower (trigger_2), that will trigger upon approaching the stairs.
- Make the upper one, when activated, disable spinner_1 (the upper one), but enable spinner_2
- Make the lower one, when activated, disable spinner_2 (the lower one), but enable spinner_1
I hope this helps! Have fun, -Lark