[Feature Request] Delete Confirmation

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

[Feature Request] Delete Confirmation

Post by NutJob »

Fingers stray to and fro
Index rests from where I know
Grab my beer, look away
Gone forever, makes me sneer!


EDIT
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Most common scenario: it appears I'm in the text editor for a script_entity but I am actually in the map area. Deletion causes exclamatory verbiage, neighbors yelling (lol), Reload Project, lose around 1 to 15 minutes of work, grab beer.
Last edited by NutJob on Tue Oct 28, 2014 3:20 am, edited 2 times in total.
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ScroLL
Posts: 56
Joined: Tue Sep 18, 2012 12:21 pm
Location: Vermont

Re: [Feature Request] Delete Confirmation

Post by ScroLL »

Also, an undo feature would be nice. :)

Right now I'm running Git on my dungeon files to keep my dungeon version controlled and backed up on the cloud.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: [Feature Request] Delete Confirmation

Post by NutJob »

Yeah, I made a .bat file to copy my dungeon.lua to else where on a scheduler but still... like have the Delete key at least make a sound. Anything.
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