Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Jouki
Posts: 127 Joined: Fri Oct 24, 2014 12:57 pm
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by Jouki » Fri Oct 24, 2014 10:21 pm
Hello, I have another question. I'd like do a note with my own picture, something like this:
(It's from LoG1 but it doesn't matter at all)
Do someone know any way how to do that? I'd do that in photoshop/gimp but I don't have any good background for that.
Last edited by
Jouki on Sun Oct 26, 2014 11:24 pm, edited 1 time in total.
Jouki
Posts: 127 Joined: Fri Oct 24, 2014 12:57 pm
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by Jouki » Fri Oct 24, 2014 10:31 pm
I'm not asking for tut about "how to create a note" but if is there some way to you original template and how to put note into the game
Leki
Posts: 550 Joined: Wed Sep 12, 2012 3:49 pm
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by Leki » Sat Oct 25, 2014 8:50 am
You guys made my day
Mysterious
Posts: 226 Joined: Wed Nov 06, 2013 8:31 am
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by Mysterious » Sat Oct 25, 2014 9:55 am
Now Leki that's the best piece of humor I have seen all week thxs awesome
Batty
Posts: 509 Joined: Sun Apr 15, 2012 7:04 pm
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by Batty » Sat Oct 25, 2014 3:33 pm
Found it!
Jouki
Posts: 127 Joined: Fri Oct 24, 2014 12:57 pm
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by Jouki » Sat Oct 25, 2014 3:47 pm
ok at first, template would be great in PNG with empty background (and yeah I can do it in PS/gimp but it's not perfect)
and the second thing is; still dont know how to put that into the game
Batty
Posts: 509 Joined: Sun Apr 15, 2012 7:04 pm
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by Batty » Sat Oct 25, 2014 4:02 pm
Jouki wrote: still dont know how to put that into the game
My problem too, the note paper is from LoG1:
Code: Select all
spawn("note_paper", party.level, party.x, party.y, 2):setScrollImage("mod_assets/textures/treasure_map_blank.dds")
How to do it in LoG2? I don't know.
Skuggasveinn
Posts: 562 Joined: Wed Sep 26, 2012 5:28 pm
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by Skuggasveinn » Sat Oct 25, 2014 4:08 pm
Batty wrote: How to do it in LoG2? I don't know.
its almost the same, just add scrollitem after the name
Code: Select all
treasuremap1.scrollitem:setScrollImage("mod_assets/textures/treasuremap1.dds")
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
Jouki
Posts: 127 Joined: Fri Oct 24, 2014 12:57 pm
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by Jouki » Sat Oct 25, 2014 4:16 pm
Batty wrote: Jouki wrote: still dont know how to put that into the game
My problem too, the note paper is from LoG1:
Code: Select all
spawn("note_paper", party.level, party.x, party.y, 2):setScrollImage("mod_assets/textures/treasure_map_blank.dds")
How to do it in LoG2? I don't know.
nice, I know I should google it before I ask but I'm excited to do that note
. Do you know any way how to export this note from the game (yeah I have LoG1&2)
Skuggasveinn wrote: Batty wrote: How to do it in LoG2? I don't know.
its almost the same, just add scrollitem after the name
Code: Select all
treasuremap1.scrollitem:setScrollImage("mod_assets/textures/treasuremap1.dds")
I hope I get it, it'd be great
(thx ^^)