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Currently I have a system that if the player adds to the end of their character's name a keyword {dwarf, elf, gnome} I apply special abilities (AD&D 1e racial abilities). The abilities are just textual echoes of what they see, hear, or know but I have one ability I'm having a problem with my Detect Hidden Doors and would like to be able to force my module to play in old-school mode. Is this possible?
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Edit
The foundation of my problem is how I'm making my levels with many layers with in one level. So to be clear, I understand what's happening and that this is not a bug; but this will cause both confusion to the player if they use a map all-the-while giving an advantage to know layers above(or bellow) them if they are keen to figure it out.
Thus, why, I am wondering if it's possible to just 1) force the game to not use the map or 2) anyone knowledgeable on layering the map? Do we even have access to map properties?
Map displayed at z-axis 5 so there's no visible walls because they're on the layer below this corridor.
Circled walls at z-axis 3.
Line is a wall *entity* at z-axis 5 (wall entities are not represented on the map)

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Edit
The foundation of my problem is how I'm making my levels with many layers with in one level. So to be clear, I understand what's happening and that this is not a bug; but this will cause both confusion to the player if they use a map all-the-while giving an advantage to know layers above(or bellow) them if they are keen to figure it out.
Thus, why, I am wondering if it's possible to just 1) force the game to not use the map or 2) anyone knowledgeable on layering the map? Do we even have access to map properties?
Map displayed at z-axis 5 so there's no visible walls because they're on the layer below this corridor.
Circled walls at z-axis 3.
Line is a wall *entity* at z-axis 5 (wall entities are not represented on the map)
