[TOOL] EDITOR ICONS

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Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

[TOOL] EDITOR ICONS

Post by Leki »

Table of LoG 2 Editor Icons:

Image

It's based on John's LoG1 table for visualisation (thanks for that). Enjoy and report bugs :twisted:
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SnowyOwl47
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Re: [TOOL] EDITOR ICONS

Post by SnowyOwl47 »

Thanks!
Last edited by SnowyOwl47 on Wed Oct 22, 2014 7:46 pm, edited 1 time in total.
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SnowyOwl47
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Re: [TOOL] EDITOR ICONS

Post by SnowyOwl47 »

Added it to the Advanced Scripting Reference if thats okay with you!
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JohnWordsworth
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Re: [TOOL] EDITOR ICONS

Post by JohnWordsworth »

Excellent work :). Always useful to have around!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Skuggasveinn
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Re: [TOOL] EDITOR ICONS

Post by Skuggasveinn »

Good job.
And just so there is no confusion about how to use these, always use the first number for a given icon, that will be the icon for when your object has a facing of 0
Because when you rotate an object inside the editor it just does a +1 to the icon for facing 1 and plus 2 for an icon that has a facing of 2.
So if I define an object and use editorIcon = 2, (the greybox) it will change to the red monster icon when it has a facing if 2 and 3.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Doridion
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Re: [TOOL] EDITOR ICONS

Post by Doridion »

Thanks Leki ! Didn't found it before. More stuff to work, better quality obtained ;)

Now waiting for the MQ asset pack from AHTeam to be sure of the asset's inscriptions, and go to the new mods generation !

Edit : Think ( in same subject ) that the Item texture Atlas is similar than LoG1
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And thanks to Isaac for his Photoshop template => viewtopic.php?f=14&t=4693&p=49910&hilit ... las#p49910 ;)
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Drakkan
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Re: [TOOL] EDITOR ICONS

Post by Drakkan »

nice, thanks for sharing
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