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Good job.
And just so there is no confusion about how to use these, always use the first number for a given icon, that will be the icon for when your object has a facing of 0
Because when you rotate an object inside the editor it just does a +1 to the icon for facing 1 and plus 2 for an icon that has a facing of 2.
So if I define an object and use editorIcon = 2, (the greybox) it will change to the red monster icon when it has a facing if 2 and 3.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus. Link to all my LoG 1 assets on Nexus.