Finished insane ironman on hard, my 2 cents about the modes
Posted: Tue Oct 21, 2014 8:46 am
First of all, I must thank Almost Human for making a great game once again with so much more of everything compared to the predecessor! As an EoB I and II fan I was surprised how much this gametype can still provide with creative design. I enjoyed the game from beginning to the end, and even though I played this on every mode on and with hard difficulty, there was ultimately only one place that had me banging my head on the wall for a few hours. But to the point - About the modes affecting gameplay, with pros and cons:
Hard difficulty:
Well, since I felt first game was not too difficult AND having beaten first two Beholder games I had no choice but to choose hard. Any step easier would have made the game just rediculously easy (I presume this affected only monster damage and HP)
+ With hard mode every monster was a threat and two monsters in a small room could mean a party wipe with single badly planned sidestep. I like when games have battles with tension and high stakes
+ The traps were very very deadly, and it is how it should be. Why would someone build a dungeon with traps that you can just run over? There was though one trap that was way too deadly and made me lift my hands in the air with a situation that nothing could be done. I think I managed to survive > 90% of all those veeery bad situations, but they all made me use loads of bottles, items, etc. Adrenaline rush combined with panic is actually a great feeling!
- I think monsters scaled bit strangely towards the end. My party was ultra deadly, but so were the monsters. Basically it meant no-one wanted to get hit and I was back to sidestep dancing familiar from all games of this type. Dunno know can there be any solution for this
- Because of deadliness and sidestepping it meant most of the time that I didn't have time to use special attacks or anything too fancy. They took way long time to activate and longer cooldown just killed my barbarians DPS. So I just danced with basic attacks and some spells through the endgame
- And because of monsters having loads of HP, I decided to discard firearms in the very beginning. Depleting ammo? No thanks. Difficulty affected my party gear choices pretty much.
- Wizard run out of energy all the time, always needed gazillion spells to kill anything
Oldschool (no-map):
Dunno about this one, didn't affect too much anything. Most secrets I found anyway without staring at map or anything.
And the most game affecting combination:
Ironman + Single use crystals:
Oh yes, it made everything so much meaningful, especially with the hard difficulty. I wouldn't recommend these modes unless you are experienced enough and comfortable with old arcadestyle gaming that sometimes you just need to play the 5 levels again if you die. I have played some amounts of Path of Exile with hardcore and onslaught so I knew what amount of frustration this could mean, but at least I wont have to start everything again if I die. Actually this was very similar feeling as playing through Dark Souls.
+ "Should I press this button? Hmm, maybe I'll try to find the next crystal first" I had to actually ponder my decisions, which means the world to me in games, not just save and press the button to see what happens. Immersion++
+ Horror from realizing that I'm running out of supplies (food and ingredients) in the most hostile place in the game with no savepoint in sight. Once I had to play over two hours before finding the next savepoint. Amazing feelings for just finding food, healing supplies or total relief for finding the next savepoint.
- I could still try places out near the savepoints. I would have liked something like in Dark Souls that you lose at least something for loading from crystals for the millionth time. I could just try a bossfight for so many times that no-one died and had to use as little amount of bottles as possible
- Some places were just rediculous to try out with this. The one trap that made me play over an hour of very frustrating fights and traps by just killing my party with no possible route to safety.
- I don't think the crystal singleuse should have affected saving. Healing part consumability is totally fine, but had to run once or twice across the whole island to just save the game in a place where I left a crystal unused
- This combination is not for everyone. Frustration is real.
Uh, that was all about the modes, other things:
My party:
Human alchemist - must have, huge amount of spawned ingredients and bottles saved everyone. Did a little amount of DPS and had high prot. Tanked in front row
Minotaur barbarian - MUST have, killed basically 75% of enemies alone, usually dealing more damage in battles than everyone else together. Fast paced sidestepping also meant that usually only one partymember got to hit enemies with anything, so this guy whacked everyone.
Lizardman rogue - only character that had only a little use thorough the game, built him very badly and only could backstab some enemies in big battles. Luckily you can manage the game with one flawed character as the three others are doing so much already that you won't even notice this guy doing nothing.
Human wizard - as casters are in MOBAs, she killed everything in the beginning, and killed big groups as spells hit everyone, but did all the time less and less towards the end. Drank 95% of my energy potions.
Why did I play this through with everything on?
Well, EoB's and LoG 1 were not replayable so I knew I would be playing this game only once through - so why not play with everything on then? These games are all about the secrets, puzzles and going to unexplored places, so if you know anything at all beforehand, the game gets easier than it is. That's why probably people would play with insane ironman hard playthrough much later, but for me it wouldn't have had the same meaning. I wanted to face difficulties and go for the real feeling. And I did. And I'm very happy for it! Call me a masochist if you want
And short summary about my playthrough, HIGH spoilers!
I'll be happy to answer any questions.
For me, LoG II goes to my top 10 games of all time.
Hard difficulty:
Well, since I felt first game was not too difficult AND having beaten first two Beholder games I had no choice but to choose hard. Any step easier would have made the game just rediculously easy (I presume this affected only monster damage and HP)
+ With hard mode every monster was a threat and two monsters in a small room could mean a party wipe with single badly planned sidestep. I like when games have battles with tension and high stakes
+ The traps were very very deadly, and it is how it should be. Why would someone build a dungeon with traps that you can just run over? There was though one trap that was way too deadly and made me lift my hands in the air with a situation that nothing could be done. I think I managed to survive > 90% of all those veeery bad situations, but they all made me use loads of bottles, items, etc. Adrenaline rush combined with panic is actually a great feeling!
- I think monsters scaled bit strangely towards the end. My party was ultra deadly, but so were the monsters. Basically it meant no-one wanted to get hit and I was back to sidestep dancing familiar from all games of this type. Dunno know can there be any solution for this
- Because of deadliness and sidestepping it meant most of the time that I didn't have time to use special attacks or anything too fancy. They took way long time to activate and longer cooldown just killed my barbarians DPS. So I just danced with basic attacks and some spells through the endgame
- And because of monsters having loads of HP, I decided to discard firearms in the very beginning. Depleting ammo? No thanks. Difficulty affected my party gear choices pretty much.
- Wizard run out of energy all the time, always needed gazillion spells to kill anything
Oldschool (no-map):
Dunno about this one, didn't affect too much anything. Most secrets I found anyway without staring at map or anything.
SpoilerShow
Had to calculate meteorite position manually by running through dungeons
Ironman + Single use crystals:
Oh yes, it made everything so much meaningful, especially with the hard difficulty. I wouldn't recommend these modes unless you are experienced enough and comfortable with old arcadestyle gaming that sometimes you just need to play the 5 levels again if you die. I have played some amounts of Path of Exile with hardcore and onslaught so I knew what amount of frustration this could mean, but at least I wont have to start everything again if I die. Actually this was very similar feeling as playing through Dark Souls.
+ "Should I press this button? Hmm, maybe I'll try to find the next crystal first" I had to actually ponder my decisions, which means the world to me in games, not just save and press the button to see what happens. Immersion++
+ Horror from realizing that I'm running out of supplies (food and ingredients) in the most hostile place in the game with no savepoint in sight. Once I had to play over two hours before finding the next savepoint. Amazing feelings for just finding food, healing supplies or total relief for finding the next savepoint.
- I could still try places out near the savepoints. I would have liked something like in Dark Souls that you lose at least something for loading from crystals for the millionth time. I could just try a bossfight for so many times that no-one died and had to use as little amount of bottles as possible
- Some places were just rediculous to try out with this. The one trap that made me play over an hour of very frustrating fights and traps by just killing my party with no possible route to safety.
- I don't think the crystal singleuse should have affected saving. Healing part consumability is totally fine, but had to run once or twice across the whole island to just save the game in a place where I left a crystal unused
- This combination is not for everyone. Frustration is real.
Uh, that was all about the modes, other things:
My party:
Human alchemist - must have, huge amount of spawned ingredients and bottles saved everyone. Did a little amount of DPS and had high prot. Tanked in front row
Minotaur barbarian - MUST have, killed basically 75% of enemies alone, usually dealing more damage in battles than everyone else together. Fast paced sidestepping also meant that usually only one partymember got to hit enemies with anything, so this guy whacked everyone.
Lizardman rogue - only character that had only a little use thorough the game, built him very badly and only could backstab some enemies in big battles. Luckily you can manage the game with one flawed character as the three others are doing so much already that you won't even notice this guy doing nothing.
SpoilerShow
Was effective killing elementals with Ethereal dagger though
Why did I play this through with everything on?
Well, EoB's and LoG 1 were not replayable so I knew I would be playing this game only once through - so why not play with everything on then? These games are all about the secrets, puzzles and going to unexplored places, so if you know anything at all beforehand, the game gets easier than it is. That's why probably people would play with insane ironman hard playthrough much later, but for me it wouldn't have had the same meaning. I wanted to face difficulties and go for the real feeling. And I did. And I'm very happy for it! Call me a masochist if you want
And short summary about my playthrough, HIGH spoilers!
SpoilerShow
Early game, easy. Went to sewers after bog ( I managed to fail to open the serpent doors, shot the statues, not the door ), then found wargs on beach, ran back to cemetery. Died so many times in there, but got out with Bane in hand. Went back through sewers, cleared mines too. THEN went to pyramid, it was so easy at this point... then castle, then bossfight, that was toooooo easy. There was way too much room on the roof so I could just run a circle and kill stuff one by one. And then the first and only time of spoiling myself with a walkthrough - where the heck is the fifth shrine. I knew the spell and possible location. Went through whole shrine of gluttony and got nothing. If I understood right, there was somekind of hint about the right location for the spell, but I had missed it. So after fifth ball, death of Island master. That was the real fight, and I was happy. The dragon was too easy, but a wizard in a tight dungeon? Oh yes, had to use 5 respotions and 2 res crystals. Only one question remains? What the heck is the relic achievement? I have found zero hints about anything related to it in the game...
For me, LoG II goes to my top 10 games of all time.