Question about multiple Alchemists

This is the forum for helping you out if you're stuck in Grimrock 2 or if you want to discuss about the mysteries of the Isle of Nex. Warning: forum contains spoilers!
sergregor
Posts: 43
Joined: Wed Apr 18, 2012 11:13 am

Question about multiple Alchemists

Post by sergregor »

Simple question here really, but difficult for me to explain. Not sure if anyone will be able to answer it or not.

Do alchemists each have their own independent timer for herb multiplying, or is it a shared one? In other words, if I have 2 alchemists and they're both holding a crystal flower and then I walk X steps, will both of them gain a flower each? Or is it a shared timer?
Ribkage
Posts: 13
Joined: Tue Mar 27, 2012 6:27 pm

Re: Question about multiple Alchemists

Post by Ribkage »

Is it really worth it? I believe I read Crystal Flower is 4500 steps. They offer nothing else to the party at all. An extra alchemist is gonna net you maybe 6-8 more +1 stat pots unless you go out of your way to walk walk walk walk walk. I have one alc in my party and it's so rare for them to dupe crystal flowers I'd say it isn't worth it under any circumstance.
sergregor
Posts: 43
Joined: Wed Apr 18, 2012 11:13 am

Re: Question about multiple Alchemists

Post by sergregor »

Ribkage wrote:Is it really worth it? I believe I read Crystal Flower is 4500 steps. They offer nothing else to the party at all. An extra alchemist is gonna net you maybe 6-8 more +1 stat pots unless you go out of your way to walk walk walk walk walk. I have one alc in my party and it's so rare for them to dupe crystal flowers I'd say it isn't worth it under any circumstance.
It's certainly not worth it if you're actually trying to make a good team but I was just thinking of a gimmick team of four alchemists who stay in bear form 24/7. I wouldn't actually take the alchemy skill on the other 3 and would probably just stack health and damage as much as possible, but alchemists get a decent amount of energy which would be my real main concern with this gimmick.

Also I just randomly said crystal flower, but I'd mainly be trying to farm TONS of mana potions so I can stay in bear form indefinitely. I just want to know that if I put one of each type of herb in each of their inventories, if they'll all be producing herbs or not.

edit: also, I remember you! What's up?
Jad
Posts: 28
Joined: Thu Oct 16, 2014 3:00 pm

Re: Question about multiple Alchemists

Post by Jad »

Yes, it works as you said. Each alchemists ingredient reproduction is independent.
sergregor
Posts: 43
Joined: Wed Apr 18, 2012 11:13 am

Re: Question about multiple Alchemists

Post by sergregor »

Jad wrote:Yes, it works as you said. Each alchemists ingredient reproduction is independent.
Thanks man. Definitely going to try these shenanigans on my next playthrough just to see how stupid it is
N'Zembwa
Posts: 53
Joined: Thu Oct 16, 2014 9:36 pm

Re: Question about multiple Alchemists

Post by N'Zembwa »

SpoilerShow
wasting so much time when you can spawn items from console......
Depili
Posts: 74
Joined: Mon Apr 16, 2012 3:47 pm

Re: Question about multiple Alchemists

Post by Depili »

N'Zembwa wrote:
SpoilerShow
wasting so much time when you can spawn items from console......
Not everyone wants to cheat, some just want to stay within the rules...
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Question about multiple Alchemists

Post by Dr.Disaster »

N'Zembwa wrote:
SpoilerShow
wasting so much time when you can spawn items from console......
Guy this game is called "Legend of Grimrock 2 - The Isle of Nex", not "Spawn all the stuff you need to win".
Vardis
Posts: 97
Joined: Sat Oct 18, 2014 11:19 pm

Re: Question about multiple Alchemists

Post by Vardis »

sergregor wrote:Simple question here really, but difficult for me to explain. Not sure if anyone will be able to answer it or not.

Do alchemists each have their own independent timer for herb multiplying, or is it a shared one? In other words, if I have 2 alchemists and they're both holding a crystal flower and then I walk X steps, will both of them gain a flower each? Or is it a shared timer?
They will each get an extra flower at the same time.

I figure an alchemist is better than a wizard. You get 15 more base health, 45 more over 15 levels. 45 less energy over 15 levels and 10 less from 2 less willpower, but you can make that up with +8 willpower from potions. Or better yet, don't bother. You'll have plenty of base energy and can just make more potions to top yourself off.

My level 12 rogue with a 10-31 + dex (29) dagger, 5 skill, dual wielding is getting 24-65. I think that's something like (10 to 31) * .75 * 2 + 9 to 19.
If I had made him an alchemist, that can be a dex of 37, which gives (10 to 31) * .6 * 2 + 13 to 27 = 25-64, plus extra ingredients for other potions, of course. And that'll also give me 8 more evasion, 16 more accuracy, and 16 more shock resist. Those numbers get worse the higher the base damage, but they seem comparable.
User avatar
Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Question about multiple Alchemists

Post by Saice »

I'd say Im about half wayish through the game and yeah I'm thinking if I do a 2nd play or restart I'll ditch my wizard for something else. Maybe dual Alchemist or something. But I have to say right now Im running all rats Kinght, Barb, Alchem, Wizard and My front line is a beast I went dex for my Knight while he does less damage then my barb he almost never needs a health pot anymore in fights so he does a great job at being a wall. The Barb does crazy damage between their normal Str per level, Mutation, and cheese (the last two being random). The Alchemist I went missle with and they do decent damage and the Wiz blows stuff up.

I think if I had to reroll I would swap the Wiz for a second alchemist and build them as a mage that HP is nice the Engery is good enough and double herb duping would be nice. Though I have to say even with just one Alchem in my current party Engery is not a issue as I always seem to have somewhere in the teens of the herb to make engery pots. Its the rare stuff Im always running low on.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
Post Reply