Heya, I haven't posted in this forum for a while- But I was a great big fan of Grimrock 1, and holy CRAP:
Grimrock 2 improved on literally EVERY ASPECT of the first game. It's pretty amazing.
-Non-linear design, the game feels more like an adventure- jotting down notes on the map, going back to areas that left you clueless \ powerless before. This feels more and more like Ultima Underworld!
-VASTLY improved RPG mechanics - no more "fighter fighter mage rogue". The new classes, race, and skill system mean you need to think carefully about party composition, and allows for lots of viable and interesting party builds.
-New potion mechanics mean they're actually USEFUL now- you can rely on potions and careful planning more than "square dancing" with enemies.
-Improved enemy AI. This one links to the above statement. Greater variety of enemies helps, too.
-Same great variety of puzzles the first game offered- you guys are brilliant! The sheer variety and quality of them amazes me.
-LOADS of secrets and easter eggs.
Bravo, Almost Human team! Bravo! You went above and beyond my expectations.
Everything I hoped for and more
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: Everything I hoped for and more
Thank you for the kind words! 

- Halluinoid
- Posts: 165
- Joined: Tue Apr 02, 2013 7:08 pm
- Contact:
Re: Everything I hoped for and more
yeah its a fantastic game alright
I just had a look at the Dungeon Editor out of curiosity and it looks mighty for sure - highly tempted to start off a new dungeon but I just found the stone men creatures and treemen in the main game and they are just too tempting to leave off with at the moment, what a dilemma


I just had a look at the Dungeon Editor out of curiosity and it looks mighty for sure - highly tempted to start off a new dungeon but I just found the stone men creatures and treemen in the main game and they are just too tempting to leave off with at the moment, what a dilemma

absolutely - this LOG2 is pretty goodthe game feels more like an adventure- jotting down notes on the map, going back to areas that left you clueless \ powerless before. This feels more and more like Ultima Underworld

Beleagured Castle LOGII complete