Damage calculations... seem wrong? (Barb vs rogue)
Posted: Sat Oct 18, 2014 9:01 pm
All characters are level 1 humans with the exception of Rogue #6 (ratling level 1). Both weapons can be found in the first area of the game. All weapons were single wielded (1 hand empty), with the exception of the last two entries. No extra attributes, skills or traits were added with the exception of the ones mentioned below.
Branch (Strength) base damage: 1-4
Bone Club (Strength) base damage: 2-6
Rogue #1: 10 STR, 1 point in light weapons
Branch: 1-4 (Average 2,5)
Bone Club: 2-6 (Average 4)
Rogue #2: 10 STR, 1 point in light weapons, Agressive (+4 damage)
Branch: 3-8 (Average 5,5)
Bone Club: 4-10 (Average 7)
Rogue #3: 12 STR, 1 point in light weapons
Branch: 2-6 (Average 4)
Bone Club: 3-8 (Average 5,5)
Rogue #4 14 STR, 1 point in light weapons
Branch: 3-8 (Average 5,5)
Bone Club: 4-10 (7)
Rogue #5: 15 STR, 1 point in light weapons
Branch: 3-9 (Average 6)
Bone Club: 4-11 (Average 7,5)
Rogue #6: 6 STR, 1 point in light weapons
Branch: 1-1 (Average 1)
Bone Club: 1-2 (Average 1,5)
Knight, 1 point in light weapons, 10 STR, dual wielding
Branch: 1-4 (Average 2,5) & Bone Club: 2-6 (Average 4)
Rogue, 1 point in light weapons, 10 STR, dual wielding
Branch: 1-4 (Average 2,5) & Bone Club: 2-6 (Average 4)
#1 The tooltip for the weapons reads: damage X-Y + Attribute. It should be damage X-Y + Attribute bonus. Example: 1-4 + Strength bonus
#2 The agressive trait adds 4 damage to the highest damage number, but only 2 damage to the lowest damage number. This nets an average damage difference of +3 instead of +4.
The same happens to attribute bonus (Strength/Dexterity).
#3 The 25-40% dual wield penalty doesn't work.
Am I missing something here or is the damage system in fact wrong?
EDIT: I forgot to mention that the Bone Club is a heavy weapon, but it doesn't have a HW requirement, so I don't think it matters anyway for these calculations
Branch (Strength) base damage: 1-4
Bone Club (Strength) base damage: 2-6
Rogue #1: 10 STR, 1 point in light weapons
Branch: 1-4 (Average 2,5)
Bone Club: 2-6 (Average 4)
Rogue #2: 10 STR, 1 point in light weapons, Agressive (+4 damage)
Branch: 3-8 (Average 5,5)
Bone Club: 4-10 (Average 7)
Rogue #3: 12 STR, 1 point in light weapons
Branch: 2-6 (Average 4)
Bone Club: 3-8 (Average 5,5)
Rogue #4 14 STR, 1 point in light weapons
Branch: 3-8 (Average 5,5)
Bone Club: 4-10 (7)
Rogue #5: 15 STR, 1 point in light weapons
Branch: 3-9 (Average 6)
Bone Club: 4-11 (Average 7,5)
Rogue #6: 6 STR, 1 point in light weapons
Branch: 1-1 (Average 1)
Bone Club: 1-2 (Average 1,5)
Knight, 1 point in light weapons, 10 STR, dual wielding
Branch: 1-4 (Average 2,5) & Bone Club: 2-6 (Average 4)
Rogue, 1 point in light weapons, 10 STR, dual wielding
Branch: 1-4 (Average 2,5) & Bone Club: 2-6 (Average 4)
#1 The tooltip for the weapons reads: damage X-Y + Attribute. It should be damage X-Y + Attribute bonus. Example: 1-4 + Strength bonus
#2 The agressive trait adds 4 damage to the highest damage number, but only 2 damage to the lowest damage number. This nets an average damage difference of +3 instead of +4.
The same happens to attribute bonus (Strength/Dexterity).
#3 The 25-40% dual wield penalty doesn't work.
Am I missing something here or is the damage system in fact wrong?
EDIT: I forgot to mention that the Bone Club is a heavy weapon, but it doesn't have a HW requirement, so I don't think it matters anyway for these calculations