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[MOD] [WIP] Dawn of Lore

Posted: Fri Oct 17, 2014 10:47 pm
by Leki
Dawn of Lore
Custom dungeon by Leki

LATEST NEWS
Last update 18.03.2015

Custom monster: Lost Soul (Ghost)

This one has a brain of ice_guardian - so change script to change behaviour (e.g. plasma bolt model and material is included and animations for melee and ranged attacks as well).
It's 100% original object, based on LoG2 ice_guardian model (skirt is there as you can see and I partialy used skirt nodes and some keys from skirt animations as well).

You can DOWNLOAD it and use for free (modify what you want).

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SpoilerShow
25.11.2014
Here is an update of village asset pack.

Riverfall Village v.05:

This scene is based just on one house model. The goal is to get maximum with minimum.
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And one more scene (still one building model, but this time you can see how H=-1 settings on the buildng works):

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28.10.2014
I tried to update some old models for new engine. Textures are still work in progress, but first impression is good I guess. Next step will add support for terrain elevation and village objects including landing pier, where parties airship will harbour.

Riverfall Village v.01:
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24.10.2014
I'm working on some distant scene object tests. This is Lake of Dawn, bordered by rocky mountains. As you can see, scene is in early testing phase. I have to figure out how to set up scene objects to prevent rendering glitches etc. But well, first results are promising, so I hope, I will share more info soon.

Lake of Dawn v.01:
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22.10.2014
Ok, here is 1st test of custom monster with some basic animations (walk, strafing etc), attack is not implemented yet, because it's very early version, but you can see some potential...

RAWULF SAMURAI v.02
Weapons: Katana and Wakizashi,
Style: melee, dual weapons, light armor, fast
Specialities: deadly strike, side strike


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Direct link to the video: http://youtu.be/oE3ssNFGrhg

21.10.2014
1st test of textured model. For reference I used only one texture: double-scale mapping of dungeon wall.

City Pack v.02:
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OLD POSTS


18.10.2014
I made some early tests with terrain, terrain objects and big custom models.

Castle v.01:

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17.10.2014
Asset pack and definitions for LoG2 are still unknown, but I successfully added my first (wip and very simple) custom asset into scene. It's airship used by party for traveling between floating islands on the sky over the Northern kingdoms.

Airship v.01:
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Re: [MOD] [WIP] Dawn of Lore

Posted: Fri Oct 17, 2014 10:48 pm
by Leki
Dawn of Lore
Custom dungeon by Leki

ASSET LIST
If asset is V1.0 or higher, you can download it and use for free.

Custom Env Objects
0.1 dow_airship
0.1 dow_castle
0.2 dow_city_pack

Custom Monsters
0.2 rawulf
0.9 lost soul (ghost)

Re: [MOD] [WIP] Dawn of Lore

Posted: Fri Oct 17, 2014 10:48 pm
by Leki
Reserved.

Re: [MOD] [WIP] Dawn of Lore

Posted: Sat Oct 18, 2014 8:58 am
by Leki

I made some early tests with terrain, terrain objects and big custom models.

SpoilerShow
Castle v.01:
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Re: Dawn of Lore

Posted: Sat Oct 18, 2014 11:02 am
by Drakkan
Oh man, Leki in the action again :D looking forward for more !

Re: [MOD] [WIP] Dawn of Lore

Posted: Sat Oct 18, 2014 9:19 pm
by Ixnatifual
He's back with a vengeance!
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Re: [MOD] [WIP] Dawn of Lore

Posted: Tue Oct 21, 2014 11:22 pm
by Leki
Here is 1st test of textured model. For reference I used only one texture: double-scale mapping of dungeon wall (material id = dungeon_wall_01)
SpoilerShow
City Pack v.02:
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Re: [MOD] [WIP] Dawn of Lore

Posted: Wed Oct 22, 2014 12:25 am
by andyroosta
Look forward to seeing more of this one!

Re: [MOD] [WIP] Dawn of Lore

Posted: Wed Oct 22, 2014 12:57 am
by Leki
Ok... Here is 1st test of custom monster with some basic animations (walk, strafing etc), attack is not implemented yet, because it's very early version, but you can see some potential...
SpoilerShow
RAWULF SAMURAI v.02
Weapons: Katana and Wakizashi,
Style: melee, dual weapons, light armor, fast
Specialities: deadly strike, side strike


Image



Direct link to the video: http://youtu.be/oE3ssNFGrhg

Re: [MOD] [WIP] Dawn of Lore

Posted: Wed Oct 22, 2014 1:31 am
by sapientCrow
Nice on the Rawulf!