Editor Tutorials on YouTube - part 14 is out
Re: Editor Tutorials on YouTube - part 12 is out
Ah! Thanks a ton to the two of you!
I now understand my confusion with name and Ids, thanks.
surface.surface:contents() does work too btw! But now I'm confused as to why the example from the tutorial is missing the reference and seemed to be working for Skugga.
I now understand my confusion with name and Ids, thanks.
surface.surface:contents() does work too btw! But now I'm confused as to why the example from the tutorial is missing the reference and seemed to be working for Skugga.
- QuintinStone
- Posts: 72
- Joined: Sat Nov 01, 2014 9:58 pm
Re: Editor Tutorials on YouTube - part 12 is out
Me too! I had trouble with coding surfaces because contents() is not listed in the reference.blob wrote:Ah! Thanks a ton to the two of you!
I now understand my confusion with name and Ids, thanks.
surface.surface:contents() does work too btw! But now I'm confused as to why the example from the tutorial is missing the reference and seemed to be working for Skugga.
Crypt of Zulfar
- Skuggasveinn
- Posts: 561
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Editor Tutorials on YouTube - part 12 is out
Thanks for kind words.
I've not done a tut in some time but I'm far from "gone" (got a PM asking if I was gone from LoG2 modding )
I've just been working on some things like waterfalls, you can take a look at them here http://youtu.be/96v6ZV2R14I
I've also been working on a urban town creating kit, it's a model set that uses the existing log2 models and textures and lets you create houses, its modular so you can create any layout, multible floors etc.
Since its all existing stuff its footprint size has minimal impact on your mods size.
Screen of a house is here http://www.zorglubb.net/grimrock/images ... ouse_2.jpg
but just wanted to jump in and say I'm far from gone
I've not done a tut in some time but I'm far from "gone" (got a PM asking if I was gone from LoG2 modding )
I've just been working on some things like waterfalls, you can take a look at them here http://youtu.be/96v6ZV2R14I
I've also been working on a urban town creating kit, it's a model set that uses the existing log2 models and textures and lets you create houses, its modular so you can create any layout, multible floors etc.
Since its all existing stuff its footprint size has minimal impact on your mods size.
Screen of a house is here http://www.zorglubb.net/grimrock/images ... ouse_2.jpg
but just wanted to jump in and say I'm far from gone
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is excellent, I know this because watching it is making me thirsty.
- TheLastOrder
- Posts: 104
- Joined: Wed Oct 17, 2012 1:56 am
Re: Editor Tutorials on YouTube - part 12 is out
We want the waterfalls. Really. We need them. I promise a special credit for it.
I need that waterfall just to finish my dungeon. Only that waterfall. Not joking. xD
I need that waterfall just to finish my dungeon. Only that waterfall. Not joking. xD
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is just...
...wow!
...wow!
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: Editor Tutorials on YouTube - part 12 is out
Those pics make me very happy!
Re: Editor Tutorials on YouTube - part 12 is out
I had to log in just to say how great that waterfall looks Skuggs. It looks as good as any Skyrim modded waterfall.
Between this, your modular town set, your snowy weather scenes and your ankle-deep water you must have quite a folio of modded LOG 2 work. I certainly can't wait to see some public releases from you.
Between this, your modular town set, your snowy weather scenes and your ankle-deep water you must have quite a folio of modded LOG 2 work. I certainly can't wait to see some public releases from you.
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is amazing work!
Re: Editor Tutorials on YouTube - part 12 is out
I bet it would look even better with displacement mapping (look at the wall_fire material).
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.