I noticed a Knight in a screenshot, anyone see anything else?!

Daniel.
That's five different indistinguishable fighters. Let's hope for more variety.Boeroer wrote:Considering the races of LoG 2, maybe it's:
- knight (heavy armor melee with sword&board/twohanded...)
- barbarian (light armor melee with axes/clubs/unarmed...)
- rogue (light/no armor melee with dagger/unarmed or raged with throwing)
- ranger (light/no armor ranged with bows/crossbows/firearms)
- mage (destructive magic with fire/ice/and so on)
- priest (healing magic/blessings/potions)
- soldier (light armor melee with reach weapons or ranged with crossbow/firearms)
But that's just a shot in the dark...
I wondered about the musket-balls myself. Unless they have been distributed nicely around the island/dungeons, there might be a trader for them, or maybe a class that can craft them (pirate or maybe an engineer) or endlesly spawning enemies that drop them as a loot.. we will see.Boeroer wrote:Ah... and pirates oft course, as mentioned in the blog post about the ratlings. I'm wondering: can you get your musket-bullets back after battle (like arrows/bolts)? The box with bullets in one oft the screenshots indicates the opposite, I think.
In my mind, ideally most of those would be sub classes. What I mean is, a barbarian is basically a Grimrock 1 Warrior specced in a certain way (unarmed for example)- knight (heavy armor melee with sword&board/twohanded...)
- barbarian (light armor melee with axes/clubs/unarmed...)
- rogue (light/no armor melee with dagger/unarmed or raged with throwing)
- ranger (light/no armor ranged with bows/crossbows/firearms)
- mage (destructive magic with fire/ice/and so on)
- priest (healing magic/blessings/potions)
- soldier (light armor melee with reach weapons or ranged with crossbow/firearms)